On Saturday 01 September 2007, Roger D Vargas wrote: > I have delayed this because of my lack of math skills, but yesterday > I thought, I just want to use a physics lib, not to write one, so I > guess I dont need so much maths. > Now Im looking for some info about how to integrate ODE in my Ogre3d > project for collision detection, but I cant find anything useful in > google. Can somebody give me a hint about this and ODE concepts? Look at the OGRE addons. There should be ODE bindings to OGRE. Use that and I think it will make your whole programming task a lot easier. These physic lib bindings are designed to automatically update the physic calculation results to OGRE. Well atleast thats what the ogrenewt addon will do for the Newton. :) --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html