[gameprogrammer] Re: faster lookup, lists, vectors, maps?
- From: Madison McGaffin <greyhill@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 13 Jul 2007 12:21:26 -0400
> Hash table will be fastest. It borders on almost O(1) if you set the
> hash table to be a proper size to your intended use.
That said, you'll need to look elsewhere or write your own hashtable if
you want one. The STL doesn't include one.
> Robbert de Groot
>
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- » [gameprogrammer] Re: faster lookup, lists, vectors, maps?
- » [gameprogrammer] Re: faster lookup, lists, vectors, maps?
- » [gameprogrammer] Re: faster lookup, lists, vectors, maps?
- » [gameprogrammer] Re: faster lookup, lists, vectors, maps?