[gameprogrammer] Re: faster lookup, lists, vectors, maps?
- From: Matthew Weigel <unique@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 13 Jul 2007 09:09:49 -0500
Roger D Vargas wrote:
> I would like to know what STL container provides faster access time in
> short lists of elements. In my game, entities have some properties:
> basic stats, attributes and skills, which I plan to unify under a single
> data structure. Such lists of properties are accessed by scripts and
> currently Im using lists. Does vectors or maps provides faster access
> when number of elements is less than 10-20?
You should probably benchmark it in a small test program, for speed... But I
would guess that yes, maps (in particular) would be faster. Particularly if
you're using something expensive to compare against like strings.
--
Matthew Weigel
hacker
unique & idempot.ent
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- [gameprogrammer] faster lookup, lists, vectors, maps?
- From: Roger D Vargas
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- » [gameprogrammer] Re: faster lookup, lists, vectors, maps?
- » [gameprogrammer] Re: faster lookup, lists, vectors, maps?
- » [gameprogrammer] Re: faster lookup, lists, vectors, maps?
- » [gameprogrammer] Re: faster lookup, lists, vectors, maps?
- [gameprogrammer] faster lookup, lists, vectors, maps?
- From: Roger D Vargas