Roger D Vargas wrote: > I would like to know what STL container provides faster access time in > short lists of elements. In my game, entities have some properties: > basic stats, attributes and skills, which I plan to unify under a single > data structure. Such lists of properties are accessed by scripts and > currently Im using lists. Does vectors or maps provides faster access > when number of elements is less than 10-20? You should probably benchmark it in a small test program, for speed... But I would guess that yes, maps (in particular) would be faster. Particularly if you're using something expensive to compare against like strings. -- Matthew Weigel hacker unique & idempot.ent --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html