[gameprogrammer] faster lookup, lists, vectors, maps?
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 13 Jul 2007 08:49:24 -0400
I would like to know what STL container provides faster access time in
short lists of elements. In my game, entities have some properties:
basic stats, attributes and skills, which I plan to unify under a single
data structure. Such lists of properties are accessed by scripts and
currently Im using lists. Does vectors or maps provides faster access
when number of elements is less than 10-20?
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- [gameprogrammer] Re: faster lookup, lists, vectors, maps?
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- [gameprogrammer] Re: faster lookup, lists, vectors, maps?
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