[gameprogrammer] Re: creating and deleting a class in c++

  • From: "Roger D. Vargas" <luo_hei@xxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 20 Dec 2007 08:27:00 -0500



Kevin Jenkins escribió:
I believe the other posters are not addressing the problem you are asking. What I believe you are doing is deriving from Ogre::Entity and for each instance of that you have a pointer to text. And if that is the case, when what you have said is fine.
Exactly, thats the case. Thanks.

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