[gameprogrammer] Re: creating and deleting a class in c++
- From: "Roger D. Vargas" <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 20 Dec 2007 08:27:00 -0500
Kevin Jenkins escribió:
I believe the other posters are not addressing the problem you are
asking. What I believe you are doing is deriving from Ogre::Entity and
for each instance of that you have a pointer to text. And if that is the
case, when what you have said is fine.
Exactly, thats the case. Thanks.
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- References:
- [gameprogrammer] creating and deleting a class in c++
- From: Roger D. Vargas
- [gameprogrammer] Re: creating and deleting a class in c++
- From: Kevin Jenkins
Other related posts:
- » [gameprogrammer] creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- [gameprogrammer] creating and deleting a class in c++
- From: Roger D. Vargas
- [gameprogrammer] Re: creating and deleting a class in c++
- From: Kevin Jenkins