[gameprogrammer] Re: creating and deleting a class in c++
- From: "Justin Coleman" <jmcoleman@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 20 Dec 2007 08:19:32 -0500
That's what CreateSphere is, you just don't see it (unless you look at
the engine source). The difference is simply one added layer of
abstraction.
On Dec 20, 2007 6:34 AM, (R)£$ǖv@M$Ħ ¢(c) $...........
<theamericansushi@xxxxxxxxx> wrote:
> I have a question...:
> Why in the world would any one use C++ instead of a game engine? I mean in
> C++ you have to write tons of code just to create a sphere but in a game
> engine you can just write CreateSphere?
>
- References:
- [gameprogrammer] creating and deleting a class in c++
- From: Roger D. Vargas
- [gameprogrammer] Re: creating and deleting a class in c++
- From: Kevin Jenkins
- [gameprogrammer] Re: creating and deleting a class in c++
- From: ®£$ǖ\"v@M$Ħ ¢© $...........
Other related posts:
- » [gameprogrammer] creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- » [gameprogrammer] Re: creating and deleting a class in c++
- [gameprogrammer] creating and deleting a class in c++
- From: Roger D. Vargas
- [gameprogrammer] Re: creating and deleting a class in c++
- From: Kevin Jenkins
- [gameprogrammer] Re: creating and deleting a class in c++
- From: ®£$ǖ\"v@M$Ħ ¢© $...........