[gameprogrammer] Re: creating and deleting a class in c++

That's what CreateSphere is, you just don't see it (unless you look at
the engine source). The difference is simply one added layer of
abstraction.

On Dec 20, 2007 6:34 AM, (R)£$ǖv@M$Ħ ¢(c) $...........
<theamericansushi@xxxxxxxxx> wrote:
> I have a question...:
> Why in the world would any one use C++ instead of a game engine? I mean in
> C++ you have to write tons of code just to create a sphere but in a game
> engine you can just write CreateSphere?
>

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