ons, 19 12 2007 kl. 08:55 -0800, skrev Alan Wolfe: > Hey Roger, > > What you're describing sounds like a singleton class and yes, that > does indeed work, and is a valid programming technique (: > > Here's more information about how singletons work if you are interested: > http://gethelp.devx.com/techtips/cpp_pro/10min/10min0200.asp The c2 wiki is great for design patterns: http://c2.com/cgi/wiki?SingletonPattern In the article you mention he says that operator new is thread-safe, i have never heard about that - does anybody know on what platform that is? Certainly not linux and windows (gcc and msvc++) as far as i know. His second version should be just as thread-safe on those platforms as far as i know. The way to implement it (if you don't care about the object always being alive) could be to just declare the static variable outside the method - and the object should be created before main is run - and therefore almost completely thread-safe. Just my 2 (euro) cents. > On Dec 19, 2007 5:53 AM, Roger D. Vargas <luo_hei@xxxxxxxx> wrote: > > In my project I have a class that handles text in 3d space. The class > > have a problem: it cant be created with an empty string, so I initialize > > it with the entity name. Im planning to rewrite the floating text > > management, except the class itself that was taken form Ogre wiki to a > > system that creates the text when required and destroys it when no > > longer displayed. > > What I want to know is if the following approach is valid: > > in Entity class constructor I assign 0 to floatText > > in displayText function, if floatText==0, then floatText= new floating text > > when text has expired, delete floatText, asign 0 again to floatTExt > > > > -- > > http://dsgp.blogspot.com | Linux, programación, juegos > > Have no place I can be since I found Serenity > > But you can't take the sky from me > > > > > > ______________________________________________ > > LLama Gratis a cualquier PC del Mundo. > > Llamadas a fijos y móviles desde 1 céntimo por minuto. > > http://es.voice.yahoo.com > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx> halfdans.net --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html