[gameprogrammer] Re: Software Development Kits

  • From: "Torsten Giebl" <wizard@xxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 2 Sep 2006 19:23:53 +0200 (CEST)

Hello !


> I am using Milkshape3D in my project at the moment, but it is a bit
> limited (it is cheap though). Torque is quite good these days, but you
> spend a lot of time scripting. The tools you pick really depend on the
> task, how many people you have and what skills they have, budget, time..


As a modelling tool Blender is very powerfull, free, maybe a bit
hard to learn, as the GUI is a little bit different. It has lots
of Im- and Exporters also for the .X File format.


CU



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