[gameprogrammer] Re: Pushing on stack in assembly
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 22 Mar 2008 08:20:02 -0700
Sure, the very first games were in assembly because there was no other
option.
®£$ǖ"v@M$Ħ ¢© $. wrote:
Can you actually make games in assmbly. Do people actually create
engines for assembly??
On Sat, Mar 22, 2008 at 8:26 PM, Kevin Jenkins
<gameprogrammer@xxxxxxxxxx <mailto:gameprogrammer@xxxxxxxxxx>> wrote:
Because it is otherwise impossible.
Chris Nystrom wrote:
> On 3/22/08, Kevin Jenkins <gameprogrammer@xxxxxxxxxx
<mailto:gameprogrammer@xxxxxxxxxx>> wrote:
>> I'm writing code to support variadic remote procedure calls in
RakNet.
>> I concatenate the parameter list of a function to an array of
bytes.
>> On the recipient, I read the length of the array, push this
amount on
>> the stack, and copy the memory onto the stack. I then call the
function.
>>
>> Problem is, my assembly sucks.
>
> Why are you using assembly?
>
> Chris
>
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- From: Kevin Jenkins
- [gameprogrammer] Re: Pushing on stack in assembly
- From: Chris Nystrom
- [gameprogrammer] Re: Pushing on stack in assembly
- From: Kevin Jenkins
- [gameprogrammer] Re: Pushing on stack in assembly
- From: ®£$ǖ\"v@M$Ħ ¢© $.
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- » [gameprogrammer] Re: Pushing on stack in assembly
- » [gameprogrammer] Re: Pushing on stack in assembly
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- » [gameprogrammer] Re: Pushing on stack in assembly
On Sat, Mar 22, 2008 at 8:26 PM, Kevin Jenkins <gameprogrammer@xxxxxxxxxx <mailto:gameprogrammer@xxxxxxxxxx>> wrote:
Because it is otherwise impossible.
Chris Nystrom wrote:
> On 3/22/08, Kevin Jenkins <gameprogrammer@xxxxxxxxxx
<mailto:gameprogrammer@xxxxxxxxxx>> wrote:
>> I'm writing code to support variadic remote procedure calls in
RakNet.
>> I concatenate the parameter list of a function to an array of
bytes.
>> On the recipient, I read the length of the array, push this
amount on
>> the stack, and copy the memory onto the stack. I then call the
function.
>>
>> Problem is, my assembly sucks.
>
> Why are you using assembly?
>
> Chris
>
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Reply,
???£ ®(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))©
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Garbage Games: Games for the Next-Gen
- [gameprogrammer] Re: Pushing on stack in assembly
- From: David Olofson
- [gameprogrammer] Pushing on stack in assembly
- From: Kevin Jenkins
- [gameprogrammer] Re: Pushing on stack in assembly
- From: Chris Nystrom
- [gameprogrammer] Re: Pushing on stack in assembly
- From: Kevin Jenkins
- [gameprogrammer] Re: Pushing on stack in assembly
- From: ®£$ǖ\"v@M$Ħ ¢© $.