Sure, the very first games were in assembly because there was no other option.
®£$ǖ"v@M$Ħ ¢© $. wrote:
Can you actually make games in assmbly. Do people actually create engines for assembly??On Sat, Mar 22, 2008 at 8:26 PM, Kevin Jenkins <gameprogrammer@xxxxxxxxxx <mailto:gameprogrammer@xxxxxxxxxx>> wrote:Because it is otherwise impossible. Chris Nystrom wrote: > On 3/22/08, Kevin Jenkins <gameprogrammer@xxxxxxxxxx <mailto:gameprogrammer@xxxxxxxxxx>> wrote: >> I'm writing code to support variadic remote procedure calls in RakNet. >> I concatenate the parameter list of a function to an array of bytes. >> On the recipient, I read the length of the array, push this amount on >> the stack, and copy the memory onto the stack. I then call the function. >> >> Problem is, my assembly sucks. > > Why are you using assembly? > > Chris > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html -- Reply, ???£ ®(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))© www.garbagetech.co.nr <http://www.garbagetech.co.nr> Garbage Games: Games for the Next-Gen
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