[gameprogrammer] Re: Pushing on stack in assembly

  • From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 22 Mar 2008 08:20:02 -0700

Sure, the very first games were in assembly because there was no other option.


®£$ǖ"v@M$Ħ ¢© $. wrote:
Can you actually make games in assmbly. Do people actually create engines for assembly??

On Sat, Mar 22, 2008 at 8:26 PM, Kevin Jenkins <gameprogrammer@xxxxxxxxxx <mailto:gameprogrammer@xxxxxxxxxx>> wrote:

    Because it is otherwise impossible.

    Chris Nystrom wrote:
     > On 3/22/08, Kevin Jenkins <gameprogrammer@xxxxxxxxxx
    <mailto:gameprogrammer@xxxxxxxxxx>> wrote:
     >> I'm writing code to support variadic remote procedure calls in
    RakNet.
     >>  I concatenate the parameter list of a function to an array of
    bytes.
     >>  On the recipient, I read the length of the array, push this
    amount on
     >>  the stack, and copy the memory onto the stack. I then call the
    function.
     >>
     >>  Problem is, my assembly sucks.
     >
     > Why are you using assembly?
     >
     > Chris
     >

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