Can you actually make games in assmbly. Do people actually create engines for assembly?? On Sat, Mar 22, 2008 at 8:26 PM, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote: > Because it is otherwise impossible. > > Chris Nystrom wrote: > > On 3/22/08, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote: > >> I'm writing code to support variadic remote procedure calls in RakNet. > >> I concatenate the parameter list of a function to an array of bytes. > >> On the recipient, I read the length of the array, push this amount on > >> the stack, and copy the memory onto the stack. I then call the > function. > >> > >> Problem is, my assembly sucks. > > > > Why are you using assembly? > > > > Chris > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- Reply, ???£ (R)(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))(c) www.garbagetech.co.nr Garbage Games: Games for the Next-Gen