[gameprogrammer] Re: Pushing on stack in assembly

  • From: "®£$ǖ\"v@M$Ħ ¢© $." <theamericansushi@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 22 Mar 2008 20:43:20 +0530

Can you actually make games in assmbly. Do people actually create engines
for assembly??

On Sat, Mar 22, 2008 at 8:26 PM, Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
wrote:

> Because it is otherwise impossible.
>
> Chris Nystrom wrote:
> > On 3/22/08, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote:
> >> I'm writing code to support variadic remote procedure calls in RakNet.
> >>  I concatenate the parameter list of a function to an array of bytes.
> >>  On the recipient, I read the length of the array, push this amount on
> >>  the stack, and copy the memory onto the stack. I then call the
> function.
> >>
> >>  Problem is, my assembly sucks.
> >
> > Why are you using assembly?
> >
> > Chris
> >
>
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