[gameprogrammer] Re: Sorry for so many mails
- From: Vince <uberneen@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 22 Mar 2008 08:31:03 -0700 (PDT)
I've pointed you toward Blender in the past and given
your desired export formats, I'm going to advise it
again. Their website has a good UV mapping tutorial
and I've always found it to be pretty intuitive to
use.
http://www.blender.org
You might also look into QeRadiant for maps.
http://www.qeradiant.com/cgi-bin/trac.cgi
This editor is used to make maps for most id tech
games. A simple Google search reveals numerous
examples on how to load and display these levels.
Vince~
--- "®£$Ç?\"v@M$Ħ ¢© $."
<theamericansushi@xxxxxxxxx> wrote:
> I need a free level or map editor to create maps
> for my game and also it
> would be preferable if it could export to .x or .3ds
> format....
> --
> Reply,
> ???£ (R)(((Å?Ç?"v@Ë?Ë?MÅ?Ħ ¢ ???)))(c)
> www.garbagetech.co.nr
> Garbage Games: Games for the Next-Gen
>
____________________________________________________________________________________
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now.
http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: Sorry for so many mails
- From: ®£$ǖ\"v@M$Ħ ¢© $.
- References:
- [gameprogrammer] Sorry for so many mails
- From: ®£$ǖ\"v@M$Ħ ¢© $.
Other related posts:
- » [gameprogrammer] Sorry for so many mails
- » [gameprogrammer] Re: Sorry for so many mails
- » [gameprogrammer] Re: Sorry for so many mails
- [gameprogrammer] Re: Sorry for so many mails
- From: ®£$ǖ\"v@M$Ħ ¢© $.
- [gameprogrammer] Sorry for so many mails
- From: ®£$ǖ\"v@M$Ħ ¢© $.