thanks man.... On Sat, Mar 22, 2008 at 9:01 PM, Vince <uberneen@xxxxxxxxx> wrote: > I've pointed you toward Blender in the past and given > your desired export formats, I'm going to advise it > again. Their website has a good UV mapping tutorial > and I've always found it to be pretty intuitive to > use. > http://www.blender.org > > You might also look into QeRadiant for maps. > http://www.qeradiant.com/cgi-bin/trac.cgi > > This editor is used to make maps for most id tech > games. A simple Google search reveals numerous > examples on how to load and display these levels. > > Vince~ > > --- "(R)£$ǖ\"v@M$Ħ ¢(c) $." > <theamericansushi@xxxxxxxxx> wrote: > > > I need a free level or map editor to create maps > > for my game and also it > > would be preferable if it could export to .x or .3ds > > format.... > > -- > > Reply, > > ???£ (R)(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))(c) > > www.garbagetech.co.nr > > Garbage Games: Games for the Next-Gen > > > > > > > > ____________________________________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- Reply, ???£ (R)(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))(c) www.garbagetech.co.nr Garbage Games: Games for the Next-Gen