The old "storys in games" argument. I like a good story, deus ex was
awesome, but I don't really care. If the environment in compelling and
emersive the game maker can serve up any story he likes, be it simple
and basic, or rediculus, as long as its consistant. Half Life 1 had no
real story, it was basically "heres some aliens, heres some marines,
everyone hates everyone, stay alive", doom 3 was even more basic, but
those have to be in my top ten favorite games.
Its hard to tell a story in an interactive environment, I think the
maker has to set the scene and allow the player to make his own story. I
say either pour resrouces into making an awesome story, or just ham
something up and put those resources to use making compelling levels and
beutiful engines, I dont mind either way. Pac Man and Tetris have no
stories....
Jake
Bob Pendleton wrote:
Not how to do a save game, but how to save the game industry from itself. This is a very interesting commentary on the current state of the game industry.
http://www.games.net/features/104208.shtml
Try to keep the flames down as low as possible and remember not to take flames personally.
Bob Pendleton
-- Jacob Briggs Systems Engineer Core Technology Ph: +64 (04) 499 1102
--
Named after its country of origin 'England', English is a little known dialect used by up to 1.5 billion non-Americans worldwide. Some interesting but obviously incorrect features of the language include:
- queues of people - wonderful coloUrs - the useful metal aluminIum - the exotic herbs (h-urbs), basil (ba-zil) and oregano (o-re-gaa-no) - specialiSed books called 'dictionaries' that tell you how to spell words correctly
Many people using this bizarre gutter speak also subscribe to the pagan belief that water freezes at 0 degrees and that distances should be measured in the forbidden mathematical system of base-10...
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