[gameprogrammer] Re: How to save games?
- From: Simon <simonmihevc@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 15 Sep 2005 17:02:29 +0200
Not how to do a save game, but how to save the game industry from
itself. This is a very interesting commentary on the current state of
the game industry.
http://www.games.net/features/104208.shtml
There's quite a few articles like this on the web. I have to say I agree
with most of the points mentioned to a certain degree. I'm sure there
are exceptions as well as exaggerations for every point mentioned in the
article. In general the thing that I find lacking in most todays
mainstream games is innovation. Theres a good chance of knowing all
there is to know about the current mainstream game from it's description
of features and a bit of it's storyline. I'm guessing that the most
obvious reason for this is that innovative games are risky, since there
are no proven result for their sales success. It seems that nobody wants
to fund such projects today or else we'd already see a big change.
The way the industry is standing now, I think the cloning of old
ideas will continue. Fresh ideas will probably only come from smaller
game producers or game producers with money to spare, meaning they'll be
rare. The best thing that could probably happen is if the game industry
got into trouble as that would mean producers would have to break the
mainstream, risk it and start creating some good games.
Cheers, Simon.
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