[gameprogrammer] Re: Fast development over multiple platforms,which language?
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
- Date: Wed, 09 Mar 2005 10:35:35 -0600
On Tue, 2005-03-08 at 13:36 -0700, Scott Harper wrote:
> The nice thing for Windows users is that, I'm pretty sure the JRE (Java
> Runtime Environment) that you download and run from Sun's website is
> NOT developed by Microsoft.
Yep, 100% Sun.
> I'm almost certain that it's made and
> maintained by Sun, as I think MS dropped all Java development after
> their lawsuit from Sun. I run Java on my Windows box at home, and
> things run fine for it. I've run several of the JOGL demos, and they
> run just swimmingly. ^_^ There was even a nifty Quake 3 demo running
> around somewhere that somebody wrote in Java which loaded a level and
> you could run around shooting each other. Sure it wasn't EXACTLY
> quake, but it was fun.
>
> Last I checked, Java3D was labeled as a very intuitive, nice interface
> for 3D rendering, but still a little impractical for games purposes,
> since you just send it objects to render in a hierarchy, and tell it
> kind of what rules to render with, and it does that all on its own,
> making it very difficult to use speed-enhancing techniques like
> visibility culling, etc... I bet it could still be done. JOGL is my
> personal recommendation, but that's what I'm working with, so take it
> with a grain of salt. ^_^
>
> Good luck, and if you have any questions, let me know!
>
> Actually, somewhere I wrote some tutorial-commented code for JOGL
> projects, on how to get them running... I should resurrect that and
> put it up on the Wiki!
Yes, you should! Actually, this is the only reason why I replied to this
message. I want to encourage you and everyone else to post on the wiki.
Bob Pendleton
>
> --Scott
>
> On 08 Mar, 2005, at 10:01 AM, Jason Clark wrote:
>
> > So it sounds like Java might be capable of giving me the tools I need =
> > for some rapid development provided I do a bit more research into some
> > =
> > of the newer libraries and some experimentation.
> > My concern is the windows support. If M$ has made a point of hindering
> > =
> > Java's success, then will the actual performance for a windows user
> > (my =
> > target market) be worth the time? I guess only experimentation will =
> > tell.
> > Several people have mentioned Java 3D and game libraries. I will start
> > =
> > googling the heck out of that, but if you have any experience or =
> > pointers, I'd be very grateful.
> > Thanks,
> > Jason.
>
>
>
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