[gameprogrammer] Re: Fast development over multiple platforms,which language?

  • From: Bob Pendleton <bob@xxxxxxxxxxxxx>
  • To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Wed, 09 Mar 2005 10:35:35 -0600

On Tue, 2005-03-08 at 13:36 -0700, Scott Harper wrote:
> The nice thing for Windows users is that, I'm pretty sure the JRE (Java 
> Runtime Environment) that you download and run from Sun's website is 
> NOT developed by Microsoft.  

Yep, 100% Sun.

> I'm almost certain that it's made and 
> maintained by Sun, as I think MS dropped all Java development after 
> their lawsuit from Sun.  I run Java on my Windows box at home, and 
> things run fine for it.  I've run several of the JOGL demos, and they 
> run just swimmingly. ^_^  There was even a nifty Quake 3 demo running 
> around somewhere that somebody wrote in Java which loaded a level and 
> you could run around shooting each other.  Sure it wasn't EXACTLY 
> quake, but it was fun.
> 
> Last I checked, Java3D was labeled as a very intuitive, nice interface 
> for 3D rendering, but still a little impractical for games purposes, 
> since you just send it objects to render in a hierarchy, and tell it 
> kind of what rules to render with, and it does that all on its own, 
> making it very difficult to use speed-enhancing techniques like 
> visibility culling, etc...  I bet it could still be done.  JOGL is my 
> personal recommendation, but that's what I'm working with, so take it 
> with a grain of salt. ^_^
> 
> Good luck, and if you have any questions, let me know!
> 
> Actually, somewhere I wrote some tutorial-commented code for JOGL 
> projects, on how to get them running...  I should resurrect that and 
> put it up on the Wiki!

Yes, you should! Actually, this is the only reason why I replied to this
message. I want to encourage you and everyone else to post on the wiki.

                Bob Pendleton

> 
> --Scott
> 
> On 08 Mar, 2005, at 10:01 AM, Jason Clark wrote:
> 
> > So it sounds like Java might be capable of giving me the tools I need =
> > for some rapid development provided I do a bit more research into some 
> > =
> > of the newer libraries and some experimentation.
> > My concern is the windows support. If M$ has made a point of hindering 
> > =
> > Java's success, then will the actual performance for a windows user 
> > (my =
> > target market) be worth the time? I guess only experimentation will =
> > tell.
> > Several people have mentioned Java 3D and game libraries. I will start 
> > =
> > googling the heck out of that, but if you have any experience or =
> > pointers, I'd be very grateful.
> > Thanks,
> > Jason.
> 
> 
> 
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