On Tue, 2005-03-08 at 13:36 -0700, Scott Harper wrote: > The nice thing for Windows users is that, I'm pretty sure the JRE (Java > Runtime Environment) that you download and run from Sun's website is > NOT developed by Microsoft. Yep, 100% Sun. > I'm almost certain that it's made and > maintained by Sun, as I think MS dropped all Java development after > their lawsuit from Sun. I run Java on my Windows box at home, and > things run fine for it. I've run several of the JOGL demos, and they > run just swimmingly. ^_^ There was even a nifty Quake 3 demo running > around somewhere that somebody wrote in Java which loaded a level and > you could run around shooting each other. Sure it wasn't EXACTLY > quake, but it was fun. > > Last I checked, Java3D was labeled as a very intuitive, nice interface > for 3D rendering, but still a little impractical for games purposes, > since you just send it objects to render in a hierarchy, and tell it > kind of what rules to render with, and it does that all on its own, > making it very difficult to use speed-enhancing techniques like > visibility culling, etc... I bet it could still be done. JOGL is my > personal recommendation, but that's what I'm working with, so take it > with a grain of salt. ^_^ > > Good luck, and if you have any questions, let me know! > > Actually, somewhere I wrote some tutorial-commented code for JOGL > projects, on how to get them running... I should resurrect that and > put it up on the Wiki! Yes, you should! Actually, this is the only reason why I replied to this message. I want to encourage you and everyone else to post on the wiki. Bob Pendleton > > --Scott > > On 08 Mar, 2005, at 10:01 AM, Jason Clark wrote: > > > So it sounds like Java might be capable of giving me the tools I need = > > for some rapid development provided I do a bit more research into some > > = > > of the newer libraries and some experimentation. > > My concern is the windows support. If M$ has made a point of hindering > > = > > Java's success, then will the actual performance for a windows user > > (my = > > target market) be worth the time? I guess only experimentation will = > > tell. > > Several people have mentioned Java 3D and game libraries. I will start > > = > > googling the heck out of that, but if you have any experience or = > > pointers, I'd be very grateful. > > Thanks, > > Jason. > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html