Thank you, and let me clarify a bit more. The purpose of these small games is two fold; one for personal = gratification and second for shameless self promotion. I do = consulting/contract software work for varying industries, mostly telecom = and small business intranet development. My idea, simply, is to create some creative and small games that users = can download or play through their browsers for free and hopefully will = notice where they got them from, and perhaps even direct friends and = co-workers in that direction. My plan may fail, but as long as I have = fun doing it, I will consider it a success. The target audience are people who spare little time for games and may = only sit through a half hour at a time. Convenience and interest on = their parts are my primary goals. I would like the games to come up quickly and work reliably with as = little work on the user's part as possible. Being a lazy programmer, I = would prefer to spend as little time as possible on configuration and = focus more on content. I realize that that is the golden apple of game = programming so I don't expect any miracles, just looking for other's = experiences to help me focus in one area to get the maximum for the = little free time I have to commit to it. Thanks again, Jason > -----Original Message----- > From: gameprogrammer-bounce@xxxxxxxxxxxxx=20 > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Bob=20 > Pendleton > Sent: Monday, March 07, 2005 12:41 PM > To: Gameprogrammer Mailing List > Subject: [gameprogrammer] Re: Fast development over multiple=20 > platforms,which language? >=20 >=20 > Tough question.=20 >=20 > You have to characterize your target market a little more.=20 > There is no way to write an application and have it be fully=20 > portable to all the different platforms out there. Cell=20 > phones are very different from desktops.=20 >=20 > If your target market is desktop x86 PCs then it *is*=20 > possible to build a CD that just boots, loads its own OS, and=20 > lets you run games. Game knoppix=20 > http://games-knoppix.unix-ag.uni-kl.de/ is a version of=20 > Debian Linux that you burn to a CD and boot. It contains a=20 > complete Linux OS, device drivers for just about every kind=20 > of sound and video card, and it loads and configures itself=20 > to play games on nearly every PC there is. >=20 > You could take game knoppix, strip out the desktop and all=20 > the other nice applications, and have an OS that would boot,=20 > configure itself, and start your game. The disk would have=20 > the installer and drivers, the Linux kernel, X, a sound=20 > library, and your game.=20 >=20 > You could develop in any language you want from Python to C++=20 > and have a complete standalone game disk. Your game would=20 > then run on all the x86 machines out there. I would suggest=20 > bit-torrent as the way to distribute the game. >=20 > There are other ways to go. But, face it, if you write for=20 > anything but C/C++ targeting the native API of the OS it is=20 > to run on you are going to have to deal with some overhead=20 > for the run time systems. The question is how much do you=20 > want to deal with?=20 >=20 > bob Pendleton >=20 > On Mon, 2005-03-07 at 10:12 -0800, Jason Clark wrote: > > I know that OS, language, and platforms can be an almost religious=20 > > subject to some, but I am interested in hearing some opinions. > > =20 > > I have a few ideas for small, yet hopefully entertaining=20 > games. I am=20 > > trying to decide what I should write them in however. I am=20 > completely agnostic on the subject and always looking for=20 > excuses to learn new things, so open to any suggestion. > > =20 > > What I do know is that the vast majority of users will be=20 > on windows,=20 > > with some on Mac, and very few (who would pay a penny) on=20 > *nix OS. That said, using the web as the medium of choice=20 > would be easiest for players and the abilities of SVG would=20 > be great... that is if it currently had much support. > > Java would be great because of its wide distribution (as=20 > opposed to Python and many other scripting languages) but=20 > even with all the advances in their RTE Java is still very=20 > slow and not particularly what I am looking for. > > I love to write C/C++ recreationally, but once you have a=20 > compiled language you have to test and build on all kinds of=20 > platforms, and with the constant changes to Windows and such,=20 > it doesn't seem that you would, without paramount effort, be=20 > able to keep the games going. > > I know nothing of Flash, so I can't comment on that. > > =20 > > I remember way back when you would include an OS (or at least it's=20 > > fundamentals) in your game, so that you could throw in your=20 > disk and=20 > > just boot on it, not worrying about it. I wonder if that=20 > isn't a doable option nowadays, though for what I'm thinking,=20 > I doubt the users would want to go through that much effort.=20 > I can see the use of setting up your own run time=20 > environment, or creating a core system you can distribute,=20 > but that is like reinventing the wheel, something I'm trying to avoid. > > =20 > > Does anyone have any success or failure stories for particular=20 > > languages or build/distribution processes that you'd be=20 > willing to share? > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.857 / Virus Database: 584 - Release Date: 2/10/2005 > > =20 > >=20 > >=20 > >=20 > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > >=20 > >=20 > >=20 >=20 >=20 >=20 > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html >=20 >=20 >=20 > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.857 / Virus Database: 584 - Release Date: 2/10/2005 > =20 >=20 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.857 / Virus Database: 584 - Release Date: 2/10/2005 =20 --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html