[gameprogrammer] Re: Cast by return type?

sure you can in C++, just like that:

struct MyStruct
{
   char *s;
   operator float* ( ) { return s;}
   operator const float*( ) const { return s; }
};

so you can do something like this:

MyFunc(char * s)
{

}

MyStruct  myStruct;

MyFunc(myStruct);

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