[gameprogrammer] Re: Cast by return type?

  • From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 29 Mar 2008 11:56:26 -0700

oooo neat trick! (:

On Sat, Mar 29, 2008 at 11:53 AM, Kevin Jenkins
<gameprogrammer@xxxxxxxxxx> wrote:
> http://www.codepost.org/browse/all/117
>
>
> Alan Wolfe wrote:
> > I don't think so.  Are you trying to cast something at run time for a
> > scripting language type setup?
> >
> > If so i did a bunch of research on this a couple years back when i was
> > coding a C++ parser/interpreter and what i found out is that without
> > RTTI, relaly the only way to do run time type casting in such a
> > situation is just brute force :/  (if src == int and dest == char then
> > cast from int to char ... etc)
> >
> > Maybe you'll find another way but i searched hard for a long time, and
> > asked people on various IRC channels and never did find another way.
> >
> > On Sat, Mar 29, 2008 at 11:39 AM, Kevin Jenkins
> > <gameprogrammer@xxxxxxxxxx> wrote:
> >> Is there a way to automatically cast by implicit type as follows:
> >>
> >> struct MyStruct
> >> {
> >> char *s;
> >> }
> >>
> >> void Func(char *s)
> >> {
> >> };
> >>
> >> void main(void)
> >> {
> >>  MyStruct myStruct;
> >>  myStruct.s=0;
> >>  Func(MyStruct);
> >> }
> >>
> >> ---------------------
> >> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> >>
> >>
> >>
> >
> > ---------------------
> > To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> >
> >
> >
> >
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
>

---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: