oooo neat trick! (: On Sat, Mar 29, 2008 at 11:53 AM, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote: > http://www.codepost.org/browse/all/117 > > > Alan Wolfe wrote: > > I don't think so. Are you trying to cast something at run time for a > > scripting language type setup? > > > > If so i did a bunch of research on this a couple years back when i was > > coding a C++ parser/interpreter and what i found out is that without > > RTTI, relaly the only way to do run time type casting in such a > > situation is just brute force :/ (if src == int and dest == char then > > cast from int to char ... etc) > > > > Maybe you'll find another way but i searched hard for a long time, and > > asked people on various IRC channels and never did find another way. > > > > On Sat, Mar 29, 2008 at 11:39 AM, Kevin Jenkins > > <gameprogrammer@xxxxxxxxxx> wrote: > >> Is there a way to automatically cast by implicit type as follows: > >> > >> struct MyStruct > >> { > >> char *s; > >> } > >> > >> void Func(char *s) > >> { > >> }; > >> > >> void main(void) > >> { > >> MyStruct myStruct; > >> myStruct.s=0; > >> Func(MyStruct); > >> } > >> > >> --------------------- > >> To unsubscribe go to http://gameprogrammer.com/mailinglist.html > >> > >> > >> > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html