[gameprogrammer] Re: Cast by return type?
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 29 Mar 2008 11:56:26 -0700
oooo neat trick! (:
On Sat, Mar 29, 2008 at 11:53 AM, Kevin Jenkins
<gameprogrammer@xxxxxxxxxx> wrote:
> http://www.codepost.org/browse/all/117
>
>
> Alan Wolfe wrote:
> > I don't think so. Are you trying to cast something at run time for a
> > scripting language type setup?
> >
> > If so i did a bunch of research on this a couple years back when i was
> > coding a C++ parser/interpreter and what i found out is that without
> > RTTI, relaly the only way to do run time type casting in such a
> > situation is just brute force :/ (if src == int and dest == char then
> > cast from int to char ... etc)
> >
> > Maybe you'll find another way but i searched hard for a long time, and
> > asked people on various IRC channels and never did find another way.
> >
> > On Sat, Mar 29, 2008 at 11:39 AM, Kevin Jenkins
> > <gameprogrammer@xxxxxxxxxx> wrote:
> >> Is there a way to automatically cast by implicit type as follows:
> >>
> >> struct MyStruct
> >> {
> >> char *s;
> >> }
> >>
> >> void Func(char *s)
> >> {
> >> };
> >>
> >> void main(void)
> >> {
> >> MyStruct myStruct;
> >> myStruct.s=0;
> >> Func(MyStruct);
> >> }
> >>
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> >>
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> >
> >
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- References:
- [gameprogrammer] Cast by return type?
- From: Kevin Jenkins
- [gameprogrammer] Re: Cast by return type?
- From: Alan Wolfe
- [gameprogrammer] Re: Cast by return type?
- From: Kevin Jenkins
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- [gameprogrammer] Cast by return type?
- From: Kevin Jenkins
- [gameprogrammer] Re: Cast by return type?
- From: Alan Wolfe
- [gameprogrammer] Re: Cast by return type?
- From: Kevin Jenkins