http://www.codepost.org/browse/all/117 Alan Wolfe wrote:
I don't think so. Are you trying to cast something at run time for a scripting language type setup? If so i did a bunch of research on this a couple years back when i was coding a C++ parser/interpreter and what i found out is that without RTTI, relaly the only way to do run time type casting in such a situation is just brute force :/ (if src == int and dest == char then cast from int to char ... etc) Maybe you'll find another way but i searched hard for a long time, and asked people on various IRC channels and never did find another way. On Sat, Mar 29, 2008 at 11:39 AM, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote:Is there a way to automatically cast by implicit type as follows: struct MyStruct { char *s; } void Func(char *s) { }; void main(void) { MyStruct myStruct; myStruct.s=0; Func(MyStruct); } --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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