[gameprogrammer] Re: Cast by return type?

  • From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 29 Mar 2008 11:43:53 -0700

I don't think so.  Are you trying to cast something at run time for a
scripting language type setup?

If so i did a bunch of research on this a couple years back when i was
coding a C++ parser/interpreter and what i found out is that without
RTTI, relaly the only way to do run time type casting in such a
situation is just brute force :/  (if src == int and dest == char then
cast from int to char ... etc)

Maybe you'll find another way but i searched hard for a long time, and
asked people on various IRC channels and never did find another way.

On Sat, Mar 29, 2008 at 11:39 AM, Kevin Jenkins
<gameprogrammer@xxxxxxxxxx> wrote:
> Is there a way to automatically cast by implicit type as follows:
>
> struct MyStruct
> {
> char *s;
> }
>
> void Func(char *s)
> {
> };
>
> void main(void)
> {
>  MyStruct myStruct;
>  myStruct.s=0;
>  Func(MyStruct);
> }
>
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