Beautiful . . . an answer worthy of my printer . . . thanks . . . I'll be shooting everything in 32/44.1 from Loops into SF for a trim and Acidizing, then into Acid for arrangement and mix, and back into SF for the dither and master . . . sounds like a plan . . . ----- Original Message ----- From: "Gwydion Elderwyn" <Gwydion@xxxxxxxxxxxx> To: <fruityloops@xxxxxxxxxxxxx> Sent: Thursday, July 18, 2002 4:10 AM Subject: [fruityloops] Re: Nominal Sound Forge Rendering . . . > > > At any rate, what kind of nominal settings do you folks use. > > I am thinking 32-bit/44.1 kh to Sound Forge > > Depends on what you do with it once in sound forge. I assume from the rest > of your email you're using FL to create loops for Acid. If you're also > running Acid at 44.1Khz then that's the rate you should export from FL. 32 > bit is fine if you are going to do any more processing in SF (eg, > normalistion, effects), but if all you're going to do is trim and crop then > you might as well just export 16 bit. > > > what the hell is a "hermite curve" > > It's an algorithm that is used to smooth audio information to take the > digital "steppiness" out of it. > > As you probably know, digital audio consists of a series of values which > represent the amplitude of the audio signal. So for example, you might have > a series that goes 0 ... 96 ... 128 ... 32 ... 0. If you want to create > values between each of these, you need to use "interpolation". > > Linear interpolation takes every two consecutive points and draws a straight > line between them. But we all know that audio signals are not straight > lines, they're curves. That's where Hermite interpolation comes in. By > using four points at a time instead of two, it calculates intermediate > points by drawing a curve between all four points. If you want to see the > mathematics of it, a good site is: > http://www.chscene.ch/hugi/hugi19/codsp.htm > > Upsides & downsides: linear is faster but less accurate, and hermite is > slower but more accurate. Frankly with CPU speeds what they are these days > I don't know why anyone bothers with linear. > > > should one Acidize a loop going to SF? > > Based on the fact that you are going to trim/crop in SF, then the answer is > no. If you were going to go straight from fruity to acid, then obviously > you would need to acidize it. > > HTH, > G. > > >