In message <67bf66b54f.tim@xxxxxxxxxxxxxxxxxxxxx>, Tim Powys-Lybbe <tim@xxxxxxxxx> writes
The original Sprite file was 256K The sprite-converted-to PNG file is 43K The OPro document loaded with the PNG file is: 493K The OPro document loaded with the sprite file is: 341K This bears out my original statement that the best way of assembling document copies in OPro is by loading sprites and, for preference, loading them by Reference.
If you get the ChangeFSI settings right then you should be able to get the sprite you set off with back - i.e. no memory overhead. However I've always found it tricky to get the ChangeFSI settings right - from memory I think it tends to convert to whatever the current screen mode is.
The "Transloaders" are not applets. They only need to be (in RISC OS terminology) "seen" i.e. have their !Boot file executed. As has been discussed previously, putting them in your Applets folder will do little harm.
Transloaders were invented by Computer Concepts and are sort of mini-applications/tasks. When I did OP, I made things simpler by writing a small program that does all the RISC OS task stuff and calls a command line program to do the conversion. So if you have any command line image conversion tools that would do a better job than ChangeFSI, it is simple to convert them into transloaders - look at how TransFSI calls up ChangeFSI.
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