*lol* To be fair, Billy fights with an extendable Bo-staff and Rolento fights with a considerably shorter-ranged staff, not to mention the rather distinct playstyle differences inherent to each character. I suppose the only thing they really have in common is that they both have excellent ranged pokes. On Mon, Jun 23, 2014 at 7:05 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > But why is Billy in street fighter anyway? > > On 22/06/2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > > Yup. > > > > > > On Sun, Jun 22, 2014 at 9:40 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > > >> Like I said my opinion has definitely changed about the overall match > up. > >> It's difficult for Hugo because he will have to spend most of the time > >> trying to react to and counter Rolento's pokes/moves. > >> It's for Rolento to lose. > >> > >> > >> On Sun, Jun 22, 2014 at 9:34 PM, Ryan Williams <ryan820509@xxxxxxxxx> > >> wrote: > >> > >>> It takes one poke to nullify so many of Hugo's good ones *lol* That > >>> alone > >>> should tell you something. > >>> > >>> > >>> On Sun, Jun 22, 2014 at 9:29 PM, Manase Zote <bmlzote@xxxxxxxxx> > wrote: > >>> > >>>> I check out both of their best pokes. > >>>> Rolento's s.HP: it beats Hugo's s/c.lp/lk, s/c.mp at max range since > >>>> it's hard to whiff punish but there is still hope for the big as his > >>>> s.hp > >>>> and d,d+ mk(on it's way down) both beat it clean. lol > >>>> > >>>> > >>>> On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <ryan820509@xxxxxxxxx> > >>>> wrote: > >>>> > >>>>> I disagree about it being even because any character that can a) keep > >>>>> Hugo out and b) destroy his armor options already gives him an uphill > >>>>> battle and Rolento can do both. I would argue that Rose is another > bad > >>>>> matchup for the same reasons. > >>>>> > >>>>> This would warrant further testing but I doubt Hugo is going to win > >>>>> many footsie battles against Rolento's s.FP. If Hugo wants to start > >>>>> using > >>>>> armor moves then Rolento can switch it up with PPP roll from the > ideal > >>>>> range. > >>>>> > >>>>> > >>>>> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx> > >>>>> wrote: > >>>>> > >>>>>> My initial opinion about max range j.HP of Hugo's was based on > online > >>>>>> matches we had where my anti-airs kept failing :) > >>>>>> So I went to the lab to test Rolento's both anti-air normal options. > >>>>>> If the Rolento player can react to the jump every single time he > >>>>>> beats > >>>>>> the j.HP(at max range) with mp all the time for counter hit however > >>>>>> s.HK is > >>>>>> not consistent at all. > >>>>>> I get 3 results with it, it's either a trade or Rolento anti-airs or > >>>>>> Hugo get's the hit so I'm not exactly sure if it's worth using. > >>>>>> Going back to the roll; all I wanted to know was that Hugo can > punish > >>>>>> it on block and has other ways to deal with it i.e. neutral jumping > it > >>>>>> or > >>>>>> stuffing it with his normals etc > >>>>>> If Rolento stops jumping then the match becomes even IMO because > Hugo > >>>>>> can match is normals. lol > >>>>>> > >>>>>> > >>>>>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams < > ryan820509@xxxxxxxxx> > >>>>>> wrote: > >>>>>> > >>>>>>> But you're forgetting that FP roll is not the only roll available > to > >>>>>>> Rolento from PPP. He can just as easily use LP or MP roll and the > >>>>>>> recovery > >>>>>>> is quite good on both from range. Besides, you don't even know if > he > >>>>>>> is > >>>>>>> going to roll at all. If Hugo wants to play the baiting game, > Rolento > >>>>>>> can > >>>>>>> too. > >>>>>>> > >>>>>>> Rolento really doesn't need to jump in this matchup. > >>>>>>> > >>>>>>> j.FP into cr.MK OS can be used well enough up close against an > >>>>>>> *unsuspecting* Rolento (because it will beat last minute PPP to > >>>>>>> avoid the jump-in, or slide if Rolento tries to escape underneath > >>>>>>> Hugo), > >>>>>>> but from far range, I don't see Hugo threatening Rolento at all. > Btw, > >>>>>>> st.MP > >>>>>>> and st.RH beat j.FP free. > >>>>>>> > >>>>>>> > >>>>>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx> > >>>>>>> wrote: > >>>>>>> > >>>>>>>> Hugo's jumping HP from Rolento's perspective is very hard to deal > >>>>>>>> with. > >>>>>>>> What makes it really hard to deal with is if it's done from a > magic > >>>>>>>> jump distance where he can either empty jump(which is safe from > >>>>>>>> that > >>>>>>>> distance) or he presses the button which means he either beats out > >>>>>>>> Rolento's retaliation or trades which is still great for Hugo. > >>>>>>>> If Rolento jumps Hugo can easily anti-air with his air command > >>>>>>>> grab. > >>>>>>>> Roll move is not the hardest thing it see coming because it's a > >>>>>>>> follow up move from a back flip(PPP). > >>>>>>>> So you can see it coming then full combo punish it with a neutral > >>>>>>>> jump on reaction mind you. > >>>>>>>> > >>>>>>>> > >>>>>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams > >>>>>>>> <ryan820509@xxxxxxxxx > >>>>>>>> > wrote: > >>>>>>>> > >>>>>>>>> Bra, you'll have to elaborate. How will roll not be a threat > >>>>>>>>> against Hugo and how will he walk Rolento to the corner? I have > yet > >>>>>>>>> to see > >>>>>>>>> Hugo actually legitimately do that against any character in this > >>>>>>>>> game. > >>>>>>>>> > >>>>>>>>> Roll breaks armor, it's tough to react to at the best of times, > >>>>>>>>> and > >>>>>>>>> Hugo can't really punish it for shit. > >>>>>>>>> > >>>>>>>>> If you meant that Hugo can just punish roll on block, that won't > >>>>>>>>> work. You can test this yourself in training mode. Try and punish > >>>>>>>>> roll on > >>>>>>>>> block with cr.LK xx LP Lariat. See what happens. There's a reason > >>>>>>>>> why > >>>>>>>>> Alucard just does cr.LK xx LP clap after it. It's the only way > for > >>>>>>>>> him to > >>>>>>>>> at least do chip damage in that situation. > >>>>>>>>> > >>>>>>>>> Considering that a good Rolento would be mobile against Hugo, I > >>>>>>>>> fail to see how j.FP is going to make any kind of difference in > >>>>>>>>> the > >>>>>>>>> matchup. In order for it to be effective, you'd have to at least > be > >>>>>>>>> able to > >>>>>>>>> hit Rolento first. Hugo's not exactly the most mobile character > in > >>>>>>>>> the game. > >>>>>>>>> I > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx> > >>>>>>>>> wrote: > >>>>>>>>> > >>>>>>>>>> There you have it, the roll will no longer trouble big hugo. > >>>>>>>>>> All Hugo needs to do is walk the bugger to the corner and his > >>>>>>>>>> done. > >>>>>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non > existent > >>>>>>>>>> anti-air game? > >>>>>>>>>> There is only Ultra 1 to worry about but every other option at > >>>>>>>>>> best will trade and that's great for Hugo. > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams < > >>>>>>>>>> ryan820509@xxxxxxxxx> wrote: > >>>>>>>>>> > >>>>>>>>>>> Yeah he can. > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote < > bmlzote@xxxxxxxxx> > >>>>>>>>>>> wrote: > >>>>>>>>>>> > >>>>>>>>>>>> Can Hugo combo his c.lk into running close line/lariat? > >>>>>>>>>>>> That's all they guy pretty much did and that was dumb. > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams < > >>>>>>>>>>>> ryan820509@xxxxxxxxx> wrote: > >>>>>>>>>>>> > >>>>>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo. > >>>>>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while > >>>>>>>>>>>>> also > >>>>>>>>>>>>> nullifying his armored options. Alucard's been doing quite > well > >>>>>>>>>>>>> with Hugo > >>>>>>>>>>>>> thus far, but it's plain as day that his options in this > >>>>>>>>>>>>> matchup are > >>>>>>>>>>>>> limited to building meter and hoping that the Rolento player > >>>>>>>>>>>>> does something > >>>>>>>>>>>>> stupid (which was the only time Alucard was able to do any > kind > >>>>>>>>>>>>> of damage > >>>>>>>>>>>>> in this match). Hugo has no safe way of getting in and all of > >>>>>>>>>>>>> his armored > >>>>>>>>>>>>> moves have weaknesses. > >>>>>>>>>>>>> > >>>>>>>>>>>>> Rolento is less ridiculous against characters who can > pressure > >>>>>>>>>>>>> him effectively; especially characters who can push him to > the > >>>>>>>>>>>>> corner and > >>>>>>>>>>>>> keep him there. > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama < > >>>>>>>>>>>>> ilitirit@xxxxxxxxx> wrote: > >>>>>>>>>>>>> > >>>>>>>>>>>>>> Rolento is a ridiculous character. In this match the only > >>>>>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick. He > >>>>>>>>>>>>>> accidentally > >>>>>>>>>>>>>> presses light kick somewhere in the round > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts > >>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>> > >>>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>> > >>>>> > >>>> > >>> > >> > > > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc >