Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 23 Jun 2014 08:24:38 +0200

*lol* To be fair, Billy fights with an extendable Bo-staff and Rolento
fights with a considerably shorter-ranged staff, not to mention the rather
distinct playstyle differences inherent to each character. I suppose the
only thing they really have in common is that they both have excellent
ranged pokes.


On Mon, Jun 23, 2014 at 7:05 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

> But why is Billy in street fighter anyway?
>
> On 22/06/2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
> > Yup.
> >
> >
> > On Sun, Jun 22, 2014 at 9:40 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >
> >> Like I said my opinion has definitely changed about the overall match
> up.
> >> It's difficult for Hugo because he will have to spend most of the time
> >> trying to react to and counter Rolento's pokes/moves.
> >> It's for Rolento to lose.
> >>
> >>
> >> On Sun, Jun 22, 2014 at 9:34 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> >> wrote:
> >>
> >>> It takes one poke to nullify so many of Hugo's good ones *lol* That
> >>> alone
> >>> should tell you something.
> >>>
> >>>
> >>> On Sun, Jun 22, 2014 at 9:29 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> >>>
> >>>> I check out both of their best pokes.
> >>>> Rolento's s.HP: it beats Hugo's s/c.lp/lk,  s/c.mp at max range since
> >>>> it's hard to whiff punish but there is still hope for the big as his
> >>>> s.hp
> >>>> and d,d+ mk(on it's way down) both beat it clean. lol
> >>>>
> >>>>
> >>>> On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> >>>> wrote:
> >>>>
> >>>>> I disagree about it being even because any character that can a) keep
> >>>>> Hugo out and b) destroy his armor options already gives him an uphill
> >>>>> battle and Rolento can do both. I would argue that Rose is another
> bad
> >>>>> matchup for the same reasons.
> >>>>>
> >>>>> This would warrant further testing but I doubt Hugo is going to win
> >>>>> many footsie battles against Rolento's s.FP. If Hugo wants to start
> >>>>> using
> >>>>> armor moves then Rolento can switch it up with PPP roll from the
> ideal
> >>>>> range.
> >>>>>
> >>>>>
> >>>>> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>>>> wrote:
> >>>>>
> >>>>>> My initial opinion about max range j.HP of Hugo's was based on
> online
> >>>>>> matches we had where my anti-airs kept failing :)
> >>>>>> So I went to the lab to test Rolento's both anti-air normal options.
> >>>>>> If the Rolento player can react to the jump every single time he
> >>>>>> beats
> >>>>>> the j.HP(at max range) with mp all the time for counter hit however
> >>>>>> s.HK is
> >>>>>> not consistent at all.
> >>>>>> I get 3 results with it, it's either a trade or Rolento anti-airs or
> >>>>>> Hugo get's the hit so I'm not exactly sure if it's worth using.
> >>>>>> Going back to the roll; all I wanted to know was that Hugo can
> punish
> >>>>>> it on block and has other ways to deal with it i.e. neutral jumping
> it
> >>>>>> or
> >>>>>> stuffing it with his normals etc
> >>>>>> If Rolento stops jumping then the match becomes even IMO because
> Hugo
> >>>>>> can match is normals. lol
> >>>>>>
> >>>>>>
> >>>>>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams <
> ryan820509@xxxxxxxxx>
> >>>>>> wrote:
> >>>>>>
> >>>>>>> But you're forgetting that FP roll is not the only roll available
> to
> >>>>>>> Rolento from PPP. He can just as easily use LP or MP roll and the
> >>>>>>> recovery
> >>>>>>> is quite good on both from range. Besides, you don't even know if
> he
> >>>>>>> is
> >>>>>>> going to roll at all. If Hugo wants to play the baiting game,
> Rolento
> >>>>>>> can
> >>>>>>> too.
> >>>>>>>
> >>>>>>> Rolento really doesn't need to jump in this matchup.
> >>>>>>>
> >>>>>>> j.FP into cr.MK OS can be used well enough up close against an
> >>>>>>> *unsuspecting* Rolento (because it will beat last minute PPP to
> >>>>>>> avoid the jump-in, or slide if Rolento tries to escape underneath
> >>>>>>> Hugo),
> >>>>>>> but from far range, I don't see Hugo threatening Rolento at all.
> Btw,
> >>>>>>> st.MP
> >>>>>>> and st.RH beat j.FP free.
> >>>>>>>
> >>>>>>>
> >>>>>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>>>>>> wrote:
> >>>>>>>
> >>>>>>>> Hugo's jumping HP from Rolento's perspective is very hard to deal
> >>>>>>>> with.
> >>>>>>>> What makes it really hard to deal with is if it's done from a
> magic
> >>>>>>>> jump distance where he can either empty jump(which is safe from
> >>>>>>>> that
> >>>>>>>> distance) or he presses the button which means he either beats out
> >>>>>>>> Rolento's retaliation or trades which is still great for Hugo.
> >>>>>>>> If Rolento jumps Hugo can easily anti-air with his air command
> >>>>>>>> grab.
> >>>>>>>> Roll move is not the hardest thing it see coming because it's a
> >>>>>>>> follow up move from a back flip(PPP).
> >>>>>>>> So you can see it coming then full combo punish it with a neutral
> >>>>>>>> jump on reaction mind you.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams
> >>>>>>>> <ryan820509@xxxxxxxxx
> >>>>>>>> > wrote:
> >>>>>>>>
> >>>>>>>>> Bra, you'll have to elaborate. How will roll not be a threat
> >>>>>>>>> against Hugo and how will he walk Rolento to the corner? I have
> yet
> >>>>>>>>> to see
> >>>>>>>>> Hugo actually legitimately do that against any character in this
> >>>>>>>>> game.
> >>>>>>>>>
> >>>>>>>>> Roll breaks armor, it's tough to react to at the best of times,
> >>>>>>>>> and
> >>>>>>>>> Hugo can't really punish it for shit.
> >>>>>>>>>
> >>>>>>>>> If you meant that Hugo can just punish roll on block, that won't
> >>>>>>>>> work. You can test this yourself in training mode. Try and punish
> >>>>>>>>> roll on
> >>>>>>>>> block with cr.LK xx LP Lariat. See what happens. There's a reason
> >>>>>>>>> why
> >>>>>>>>> Alucard just does cr.LK xx LP clap after it. It's the only way
> for
> >>>>>>>>> him to
> >>>>>>>>> at least do chip damage in that situation.
> >>>>>>>>>
> >>>>>>>>> Considering that a good Rolento would be mobile against Hugo, I
> >>>>>>>>> fail to see how j.FP is going to make any kind of difference in
> >>>>>>>>> the
> >>>>>>>>> matchup. In order for it to be effective, you'd have to at least
> be
> >>>>>>>>> able to
> >>>>>>>>> hit Rolento first. Hugo's not exactly the most mobile character
> in
> >>>>>>>>> the game.
> >>>>>>>>> I
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>>>>>>>> wrote:
> >>>>>>>>>
> >>>>>>>>>> There you have it, the roll will no longer trouble big hugo.
> >>>>>>>>>> All Hugo needs to do is walk the bugger to the corner and his
> >>>>>>>>>> done.
> >>>>>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non
> existent
> >>>>>>>>>> anti-air game?
> >>>>>>>>>> There is only Ultra 1 to worry about but every other option at
> >>>>>>>>>> best will trade and that's great for Hugo.
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <
> >>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
> >>>>>>>>>>
> >>>>>>>>>>> Yeah he can.
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <
> bmlzote@xxxxxxxxx>
> >>>>>>>>>>> wrote:
> >>>>>>>>>>>
> >>>>>>>>>>>> Can Hugo combo his c.lk into running close line/lariat?
> >>>>>>>>>>>> That's all they guy pretty much did and that was dumb.
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams <
> >>>>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
> >>>>>>>>>>>>
> >>>>>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo.
> >>>>>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while
> >>>>>>>>>>>>> also
> >>>>>>>>>>>>> nullifying his armored options. Alucard's been doing quite
> well
> >>>>>>>>>>>>> with Hugo
> >>>>>>>>>>>>> thus far, but it's plain as day that his options in this
> >>>>>>>>>>>>> matchup are
> >>>>>>>>>>>>> limited to building meter and hoping that the Rolento player
> >>>>>>>>>>>>> does something
> >>>>>>>>>>>>> stupid (which was the only time Alucard was able to do any
> kind
> >>>>>>>>>>>>> of damage
> >>>>>>>>>>>>> in this match). Hugo has no safe way of getting in and all of
> >>>>>>>>>>>>> his armored
> >>>>>>>>>>>>> moves have weaknesses.
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> Rolento is less ridiculous against characters who can
> pressure
> >>>>>>>>>>>>> him effectively; especially characters who can push him to
> the
> >>>>>>>>>>>>> corner and
> >>>>>>>>>>>>> keep him there.
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama <
> >>>>>>>>>>>>> ilitirit@xxxxxxxxx> wrote:
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>> Rolento is a ridiculous character.  In this match the only
> >>>>>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick.  He
> >>>>>>>>>>>>>> accidentally
> >>>>>>>>>>>>>> presses light kick somewhere in the round
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
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