It takes one poke to nullify so many of Hugo's good ones *lol* That alone should tell you something. On Sun, Jun 22, 2014 at 9:29 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > I check out both of their best pokes. > Rolento's s.HP: it beats Hugo's s/c.lp/lk, s/c.mp at max range since > it's hard to whiff punish but there is still hope for the big as his s.hp > and d,d+ mk(on it's way down) both beat it clean. lol > > > On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > >> I disagree about it being even because any character that can a) keep >> Hugo out and b) destroy his armor options already gives him an uphill >> battle and Rolento can do both. I would argue that Rose is another bad >> matchup for the same reasons. >> >> This would warrant further testing but I doubt Hugo is going to win many >> footsie battles against Rolento's s.FP. If Hugo wants to start using armor >> moves then Rolento can switch it up with PPP roll from the ideal range. >> >> >> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >>> My initial opinion about max range j.HP of Hugo's was based on online >>> matches we had where my anti-airs kept failing :) >>> So I went to the lab to test Rolento's both anti-air normal options. >>> If the Rolento player can react to the jump every single time he beats >>> the j.HP(at max range) with mp all the time for counter hit however s.HK is >>> not consistent at all. >>> I get 3 results with it, it's either a trade or Rolento anti-airs or >>> Hugo get's the hit so I'm not exactly sure if it's worth using. >>> Going back to the roll; all I wanted to know was that Hugo can punish it >>> on block and has other ways to deal with it i.e. neutral jumping it or >>> stuffing it with his normals etc >>> If Rolento stops jumping then the match becomes even IMO because Hugo >>> can match is normals. lol >>> >>> >>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>>> But you're forgetting that FP roll is not the only roll available to >>>> Rolento from PPP. He can just as easily use LP or MP roll and the recovery >>>> is quite good on both from range. Besides, you don't even know if he is >>>> going to roll at all. If Hugo wants to play the baiting game, Rolento can >>>> too. >>>> >>>> Rolento really doesn't need to jump in this matchup. >>>> >>>> j.FP into cr.MK OS can be used well enough up close against an >>>> *unsuspecting* Rolento (because it will beat last minute PPP to avoid >>>> the jump-in, or slide if Rolento tries to escape underneath Hugo), but from >>>> far range, I don't see Hugo threatening Rolento at all. Btw, st.MP and >>>> st.RH beat j.FP free. >>>> >>>> >>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>>> >>>>> Hugo's jumping HP from Rolento's perspective is very hard to deal with. >>>>> What makes it really hard to deal with is if it's done from a magic >>>>> jump distance where he can either empty jump(which is safe from that >>>>> distance) or he presses the button which means he either beats out >>>>> Rolento's retaliation or trades which is still great for Hugo. >>>>> If Rolento jumps Hugo can easily anti-air with his air command grab. >>>>> Roll move is not the hardest thing it see coming because it's a follow >>>>> up move from a back flip(PPP). >>>>> So you can see it coming then full combo punish it with a neutral jump >>>>> on reaction mind you. >>>>> >>>>> >>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>>>> wrote: >>>>> >>>>>> Bra, you'll have to elaborate. How will roll not be a threat against >>>>>> Hugo and how will he walk Rolento to the corner? I have yet to see Hugo >>>>>> actually legitimately do that against any character in this game. >>>>>> >>>>>> Roll breaks armor, it's tough to react to at the best of times, and >>>>>> Hugo can't really punish it for shit. >>>>>> >>>>>> If you meant that Hugo can just punish roll on block, that won't >>>>>> work. You can test this yourself in training mode. Try and punish roll on >>>>>> block with cr.LK xx LP Lariat. See what happens. There's a reason why >>>>>> Alucard just does cr.LK xx LP clap after it. It's the only way for him to >>>>>> at least do chip damage in that situation. >>>>>> >>>>>> Considering that a good Rolento would be mobile against Hugo, I fail >>>>>> to see how j.FP is going to make any kind of difference in the matchup. >>>>>> In >>>>>> order for it to be effective, you'd have to at least be able to hit >>>>>> Rolento >>>>>> first. Hugo's not exactly the most mobile character in the game. >>>>>> I >>>>>> >>>>>> >>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>> wrote: >>>>>> >>>>>>> There you have it, the roll will no longer trouble big hugo. >>>>>>> All Hugo needs to do is walk the bugger to the corner and his done. >>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non existent >>>>>>> anti-air game? >>>>>>> There is only Ultra 1 to worry about but every other option at best >>>>>>> will trade and that's great for Hugo. >>>>>>> >>>>>>> >>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <ryan820509@xxxxxxxxx >>>>>>> > wrote: >>>>>>> >>>>>>>> Yeah he can. >>>>>>>> >>>>>>>> >>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Can Hugo combo his c.lk into running close line/lariat? >>>>>>>>> That's all they guy pretty much did and that was dumb. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams < >>>>>>>>> ryan820509@xxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo. >>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while also >>>>>>>>>> nullifying his armored options. Alucard's been doing quite well with >>>>>>>>>> Hugo >>>>>>>>>> thus far, but it's plain as day that his options in this matchup are >>>>>>>>>> limited to building meter and hoping that the Rolento player does >>>>>>>>>> something >>>>>>>>>> stupid (which was the only time Alucard was able to do any kind of >>>>>>>>>> damage >>>>>>>>>> in this match). Hugo has no safe way of getting in and all of his >>>>>>>>>> armored >>>>>>>>>> moves have weaknesses. >>>>>>>>>> >>>>>>>>>> Rolento is less ridiculous against characters who can pressure >>>>>>>>>> him effectively; especially characters who can push him to the >>>>>>>>>> corner and >>>>>>>>>> keep him there. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama < >>>>>>>>>> ilitirit@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> Rolento is a ridiculous character. In this match the only >>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick. He >>>>>>>>>>> accidentally >>>>>>>>>>> presses light kick somewhere in the round >>>>>>>>>>> >>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >