Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 22 Jun 2014 21:34:28 +0200

It takes one poke to nullify so many of Hugo's good ones *lol* That alone
should tell you something.


On Sun, Jun 22, 2014 at 9:29 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> I check out both of their best pokes.
> Rolento's s.HP: it beats Hugo's s/c.lp/lk,  s/c.mp at max range since
> it's hard to whiff punish but there is still hope for the big as his s.hp
> and d,d+ mk(on it's way down) both beat it clean. lol
>
>
> On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>> I disagree about it being even because any character that can a) keep
>> Hugo out and b) destroy his armor options already gives him an uphill
>> battle and Rolento can do both. I would argue that Rose is another bad
>> matchup for the same reasons.
>>
>> This would warrant further testing but I doubt Hugo is going to win many
>> footsie battles against Rolento's s.FP. If Hugo wants to start using armor
>> moves then Rolento can switch it up with PPP roll from the ideal range.
>>
>>
>> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>>> My initial opinion about max range j.HP of Hugo's was based on online
>>> matches we had where my anti-airs kept failing :)
>>> So I went to the lab to test Rolento's both anti-air normal options.
>>> If the Rolento player can react to the jump every single time he beats
>>> the j.HP(at max range) with mp all the time for counter hit however s.HK is
>>> not consistent at all.
>>> I get 3 results with it, it's either a trade or Rolento anti-airs or
>>> Hugo get's the hit so I'm not exactly sure if it's worth using.
>>> Going back to the roll; all I wanted to know was that Hugo can punish it
>>> on block and has other ways to deal with it i.e. neutral jumping it or
>>> stuffing it with his normals etc
>>> If Rolento stops jumping then the match becomes even IMO because Hugo
>>> can match is normals. lol
>>>
>>>
>>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> wrote:
>>>
>>>> But you're forgetting that FP roll is not the only roll available to
>>>> Rolento from PPP. He can just as easily use LP or MP roll and the recovery
>>>> is quite good on both from range. Besides, you don't even know if he is
>>>> going to roll at all. If Hugo wants to play the baiting game, Rolento can
>>>> too.
>>>>
>>>> Rolento really doesn't need to jump in this matchup.
>>>>
>>>> j.FP into cr.MK OS can be used well enough up close against an
>>>> *unsuspecting* Rolento (because it will beat last minute PPP to avoid
>>>> the jump-in, or slide if Rolento tries to escape underneath Hugo), but from
>>>> far range, I don't see Hugo threatening Rolento at all. Btw, st.MP and
>>>> st.RH beat j.FP free.
>>>>
>>>>
>>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>>
>>>>> Hugo's jumping HP from Rolento's perspective is very hard to deal with.
>>>>> What makes it really hard to deal with is if it's done from a magic
>>>>> jump distance where he can either empty jump(which is safe from that
>>>>> distance) or he presses the button which means he either beats out
>>>>> Rolento's retaliation or trades which is still great for Hugo.
>>>>> If Rolento jumps Hugo can easily anti-air with his air command grab.
>>>>> Roll move is not the hardest thing it see coming because it's a follow
>>>>> up move from a back flip(PPP).
>>>>> So you can see it coming then full combo punish it with a neutral jump
>>>>> on reaction mind you.
>>>>>
>>>>>
>>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> Bra, you'll have to elaborate. How will roll not be a threat against
>>>>>> Hugo and how will he walk Rolento to the corner? I have yet to see Hugo
>>>>>> actually legitimately do that against any character in this game.
>>>>>>
>>>>>> Roll breaks armor, it's tough to react to at the best of times, and
>>>>>> Hugo can't really punish it for shit.
>>>>>>
>>>>>> If you meant that Hugo can just punish roll on block, that won't
>>>>>> work. You can test this yourself in training mode. Try and punish roll on
>>>>>> block with cr.LK xx LP Lariat. See what happens. There's a reason why
>>>>>> Alucard just does cr.LK xx LP clap after it. It's the only way for him to
>>>>>> at least do chip damage in that situation.
>>>>>>
>>>>>> Considering that a good Rolento would be mobile against Hugo, I fail
>>>>>> to see how j.FP is going to make any kind of difference in the matchup. 
>>>>>> In
>>>>>> order for it to be effective, you'd have to at least be able to hit 
>>>>>> Rolento
>>>>>> first. Hugo's not exactly the most mobile character in the game.
>>>>>> I
>>>>>>
>>>>>>
>>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>>> There you have it, the roll will no longer trouble big hugo.
>>>>>>> All Hugo needs to do is walk the bugger to the corner and his done.
>>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non existent
>>>>>>> anti-air game?
>>>>>>> There is only Ultra 1 to worry about but every other option at best
>>>>>>> will trade and that's great for Hugo.
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <ryan820509@xxxxxxxxx
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> Yeah he can.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Can Hugo combo his c.lk into running close line/lariat?
>>>>>>>>> That's all they guy pretty much did and that was dumb.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams <
>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo.
>>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while also
>>>>>>>>>> nullifying his armored options. Alucard's been doing quite well with 
>>>>>>>>>> Hugo
>>>>>>>>>> thus far, but it's plain as day that his options in this matchup are
>>>>>>>>>> limited to building meter and hoping that the Rolento player does 
>>>>>>>>>> something
>>>>>>>>>> stupid (which was the only time Alucard was able to do any kind of 
>>>>>>>>>> damage
>>>>>>>>>> in this match). Hugo has no safe way of getting in and all of his 
>>>>>>>>>> armored
>>>>>>>>>> moves have weaknesses.
>>>>>>>>>>
>>>>>>>>>> Rolento is less ridiculous against characters who can pressure
>>>>>>>>>> him effectively; especially characters who can push him to the 
>>>>>>>>>> corner and
>>>>>>>>>> keep him there.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama <
>>>>>>>>>> ilitirit@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> Rolento is a ridiculous character.  In this match the only
>>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick.  He 
>>>>>>>>>>> accidentally
>>>>>>>>>>> presses light kick somewhere in the round
>>>>>>>>>>>
>>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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