But why is Billy in street fighter anyway? On 22/06/2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > Yup. > > > On Sun, Jun 22, 2014 at 9:40 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >> Like I said my opinion has definitely changed about the overall match up. >> It's difficult for Hugo because he will have to spend most of the time >> trying to react to and counter Rolento's pokes/moves. >> It's for Rolento to lose. >> >> >> On Sun, Jun 22, 2014 at 9:34 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> wrote: >> >>> It takes one poke to nullify so many of Hugo's good ones *lol* That >>> alone >>> should tell you something. >>> >>> >>> On Sun, Jun 22, 2014 at 9:29 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>>> I check out both of their best pokes. >>>> Rolento's s.HP: it beats Hugo's s/c.lp/lk, s/c.mp at max range since >>>> it's hard to whiff punish but there is still hope for the big as his >>>> s.hp >>>> and d,d+ mk(on it's way down) both beat it clean. lol >>>> >>>> >>>> On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>>> wrote: >>>> >>>>> I disagree about it being even because any character that can a) keep >>>>> Hugo out and b) destroy his armor options already gives him an uphill >>>>> battle and Rolento can do both. I would argue that Rose is another bad >>>>> matchup for the same reasons. >>>>> >>>>> This would warrant further testing but I doubt Hugo is going to win >>>>> many footsie battles against Rolento's s.FP. If Hugo wants to start >>>>> using >>>>> armor moves then Rolento can switch it up with PPP roll from the ideal >>>>> range. >>>>> >>>>> >>>>> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>> wrote: >>>>> >>>>>> My initial opinion about max range j.HP of Hugo's was based on online >>>>>> matches we had where my anti-airs kept failing :) >>>>>> So I went to the lab to test Rolento's both anti-air normal options. >>>>>> If the Rolento player can react to the jump every single time he >>>>>> beats >>>>>> the j.HP(at max range) with mp all the time for counter hit however >>>>>> s.HK is >>>>>> not consistent at all. >>>>>> I get 3 results with it, it's either a trade or Rolento anti-airs or >>>>>> Hugo get's the hit so I'm not exactly sure if it's worth using. >>>>>> Going back to the roll; all I wanted to know was that Hugo can punish >>>>>> it on block and has other ways to deal with it i.e. neutral jumping it >>>>>> or >>>>>> stuffing it with his normals etc >>>>>> If Rolento stops jumping then the match becomes even IMO because Hugo >>>>>> can match is normals. lol >>>>>> >>>>>> >>>>>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>>>>> wrote: >>>>>> >>>>>>> But you're forgetting that FP roll is not the only roll available to >>>>>>> Rolento from PPP. He can just as easily use LP or MP roll and the >>>>>>> recovery >>>>>>> is quite good on both from range. Besides, you don't even know if he >>>>>>> is >>>>>>> going to roll at all. If Hugo wants to play the baiting game, Rolento >>>>>>> can >>>>>>> too. >>>>>>> >>>>>>> Rolento really doesn't need to jump in this matchup. >>>>>>> >>>>>>> j.FP into cr.MK OS can be used well enough up close against an >>>>>>> *unsuspecting* Rolento (because it will beat last minute PPP to >>>>>>> avoid the jump-in, or slide if Rolento tries to escape underneath >>>>>>> Hugo), >>>>>>> but from far range, I don't see Hugo threatening Rolento at all. Btw, >>>>>>> st.MP >>>>>>> and st.RH beat j.FP free. >>>>>>> >>>>>>> >>>>>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>>> Hugo's jumping HP from Rolento's perspective is very hard to deal >>>>>>>> with. >>>>>>>> What makes it really hard to deal with is if it's done from a magic >>>>>>>> jump distance where he can either empty jump(which is safe from >>>>>>>> that >>>>>>>> distance) or he presses the button which means he either beats out >>>>>>>> Rolento's retaliation or trades which is still great for Hugo. >>>>>>>> If Rolento jumps Hugo can easily anti-air with his air command >>>>>>>> grab. >>>>>>>> Roll move is not the hardest thing it see coming because it's a >>>>>>>> follow up move from a back flip(PPP). >>>>>>>> So you can see it coming then full combo punish it with a neutral >>>>>>>> jump on reaction mind you. >>>>>>>> >>>>>>>> >>>>>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams >>>>>>>> <ryan820509@xxxxxxxxx >>>>>>>> > wrote: >>>>>>>> >>>>>>>>> Bra, you'll have to elaborate. How will roll not be a threat >>>>>>>>> against Hugo and how will he walk Rolento to the corner? I have yet >>>>>>>>> to see >>>>>>>>> Hugo actually legitimately do that against any character in this >>>>>>>>> game. >>>>>>>>> >>>>>>>>> Roll breaks armor, it's tough to react to at the best of times, >>>>>>>>> and >>>>>>>>> Hugo can't really punish it for shit. >>>>>>>>> >>>>>>>>> If you meant that Hugo can just punish roll on block, that won't >>>>>>>>> work. You can test this yourself in training mode. Try and punish >>>>>>>>> roll on >>>>>>>>> block with cr.LK xx LP Lariat. See what happens. There's a reason >>>>>>>>> why >>>>>>>>> Alucard just does cr.LK xx LP clap after it. It's the only way for >>>>>>>>> him to >>>>>>>>> at least do chip damage in that situation. >>>>>>>>> >>>>>>>>> Considering that a good Rolento would be mobile against Hugo, I >>>>>>>>> fail to see how j.FP is going to make any kind of difference in >>>>>>>>> the >>>>>>>>> matchup. In order for it to be effective, you'd have to at least be >>>>>>>>> able to >>>>>>>>> hit Rolento first. Hugo's not exactly the most mobile character in >>>>>>>>> the game. >>>>>>>>> I >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> There you have it, the roll will no longer trouble big hugo. >>>>>>>>>> All Hugo needs to do is walk the bugger to the corner and his >>>>>>>>>> done. >>>>>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non existent >>>>>>>>>> anti-air game? >>>>>>>>>> There is only Ultra 1 to worry about but every other option at >>>>>>>>>> best will trade and that's great for Hugo. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams < >>>>>>>>>> ryan820509@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> Yeah he can. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Can Hugo combo his c.lk into running close line/lariat? >>>>>>>>>>>> That's all they guy pretty much did and that was dumb. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams < >>>>>>>>>>>> ryan820509@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo. >>>>>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while >>>>>>>>>>>>> also >>>>>>>>>>>>> nullifying his armored options. Alucard's been doing quite well >>>>>>>>>>>>> with Hugo >>>>>>>>>>>>> thus far, but it's plain as day that his options in this >>>>>>>>>>>>> matchup are >>>>>>>>>>>>> limited to building meter and hoping that the Rolento player >>>>>>>>>>>>> does something >>>>>>>>>>>>> stupid (which was the only time Alucard was able to do any kind >>>>>>>>>>>>> of damage >>>>>>>>>>>>> in this match). Hugo has no safe way of getting in and all of >>>>>>>>>>>>> his armored >>>>>>>>>>>>> moves have weaknesses. >>>>>>>>>>>>> >>>>>>>>>>>>> Rolento is less ridiculous against characters who can pressure >>>>>>>>>>>>> him effectively; especially characters who can push him to the >>>>>>>>>>>>> corner and >>>>>>>>>>>>> keep him there. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama < >>>>>>>>>>>>> ilitirit@xxxxxxxxx> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Rolento is a ridiculous character. In this match the only >>>>>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick. He >>>>>>>>>>>>>> accidentally >>>>>>>>>>>>>> presses light kick somewhere in the round >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> > ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc