Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 12 Jun 2014 15:55:47 +0200

From what i see, i don't think dashing consumes agility bar. I think it's
just for running. Running cover like half screen distance if not maybe a
bit more. So if your combo pushes the opponent all the way to the end of
the screen. You can run to apply pressure. Instead of doing multiple short
dashes which by then, your opponent might recover already. The Backdash
however give quiet a nice space to make your opponent wiff his normal
strings at very least. Doing 2 back dash should give zoners more than
enough space to start zoning again. The recovery of agility bar is pretty
fast too, so it won't be a big issue i think. If they didn't have this bar,
the back dash will be crazy if preformed more than twice.


On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx> wrote:

> There's an agility bar. New bar. Nothing to do with EX bar. It fills up
> pretty quickly. There's 2 bar. You use 1 to perform run or a backdash
> (spaces out quite a bit). I think this is fair. It fills up fast enough to
> use it every now and then. But not enough to just spam nonstop. You use 2
> to use stage interactables. So it's not a stage interactablefest like
> Injustice. You have to decide if it'll be worth it to use interactables or
> to just dash up to continue pressure / dash away to keep zoning.
>
> As for variation. It's like saying Catwomen decides to do rushdown. And
> Grundy decides to do "zoning" with his zombie ground grab thingy (meaning
> he'll not have his armor chainthrows etc.) Catwomen will just run up to
> grundy with her claw slash and ignore most of Grundy's zoning. I'm hoping
> the character variation is NOT going to be rock/paper/scissors. Hope it
> helps you with really bad match up, but still at the end of the day...it's
> what you do. Because in MK9, i can just spam Kabal's instant air fireball
> like a noob and know some combos and it'll already be hard to win against
> kabal without having to learn his advance nomad dash cancels if you play
> someone who has trouble with zoning.
>
> so instead of choosing a variation and giving you instant win (because you
> only keep a few moveset between variations). i'm hoping variation helps
> with really bad match ups like 9-1 or 8-2 to something like 6-4 or 5-5 and
> what not. because fighting games should be about what you can do as a
> player. just because i know stupid spamming basic kabal shouldn't give me
> instant advantage over someone who's really good with sheeva, scorpion or
> sub zero (don't know which characters have issue with zoning in mk9...)
>
>
> On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
>> SAP just told me that you need meter to run?
>> Isn't that supposed to be stone age mechanics(having a meter for running)?
>> Who said running was broken?
>>
>> *Sigh*
>>
>> Back in MK3/UMK3/MK4 that meter also managed your combos so no meter
>> no chain combos no running around :(
>>
>> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>> > Im also not seeing how it can help bad matchups.
>> >
>> > Picking a different version of the same character or a different
>> character
>> > all together between matches would be just like it was now.
>> >
>> > Counterpicking etc.
>> >
>> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>> >> Subject: Re: USF4 changes!
>> >> From: bmlzote@xxxxxxxxx
>> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> >>
>> >> How do you get around the rock/paper/scissors character selection?
>> >> Player 1 picks his zoning scorpion while player 2 goes for rush down
>> >> version of scorpion, it will still be a bad match up for one of the
>> >> guys regardless.
>> >> Tools of the characters, match-up exp and lastly the skill level and
>> >> execution will be the deciding factor.
>> >> To me the understanding of a balance fighting is to make every
>> >> character the same...
>> >>
>> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >> > Hmmm a good fighting game shouldn't be all about bad match up and
>> lack
>> >> > of
>> >> > knowledge...it should still be fun and challenging in another level
>> when
>> >> > your opponent knows what your character can do.
>> >> >
>> >> > Yes there are bad match ups and character knowledge in fighting
>> games.
>> >> > but
>> >> > it shouldn't be in a state of "i know what you're doing, but i can't
>> >> > retaliate at all"
>> >> >
>> >> > Eg. Tekken. Capos. If my opponent knows how to deal with relax stance
>> >> > and
>> >> > such. I'll play in another mode :) There is no "instant" win in
>> tekken.
>> >> > you
>> >> > can play bears and still win against top tier character because you
>> the
>> >> > player are just better. shouldn't be bringing a plastic ruler to a
>> gun
>> >> > fight
>> >> > situation. should be more or less "experienced fighter with a
>> slightly
>> >> > blunt
>> >> > knife" vs "an okay-ish fighter with a sharp knife".
>> >> >
>> >> >
>> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> wrote:
>> >> >>
>> >> >> This method of balancing looks like a throw of dice to me.
>> >> >> It can go either way, you potentially have a scenario where you can
>> >> >> lose a match based on lack of character knowledge rather than skill.
>> >> >> If the game has like 30 characters for an example multiply that by 3
>> >> >> so on average you need to be aware of what all 90 variations are
>> >> >> capable of?
>> >> >> Let's wait and see what the move list looks like and how many moves
>> >> >> will change between 3 variations of a character.
>> >> >>
>> >> >>
>> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >> >> > 11.59? XD
>> >> >> >
>> >> >> > Hopefully the character variation will be some answer to really
>> bad
>> >> >> > match
>> >> >> > up. Not sure how they'll balance it tho. It'll be weird to just
>> be a
>> >> >> > total
>> >> >> > counter to another characters variation completely. If that's the
>> >> >> > case,
>> >> >> > it'll be more rock paper scissors situation than a fighting game
>> lolz
>> >> >> > hopefully the variations will make match ups like 9-1 to 6-4 or
>> what
>> >> >> > not. So
>> >> >> > there'll still be unfavourable match ups but not a complete lose
>> like
>> >> >> > MK9...eg. Kabal vs Sheeva...
>> >> >> >
>> >> >> >
>> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams <
>> ryan820509@xxxxxxxxx>
>> >> >> > wrote:
>> >> >> >>
>> >> >> >> I think 12:00 is a safer option Rich :)
>> >> >> >>
>> >> >> >>
>> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, <greattekkenmaster@xxxxxxxxx>
>> >> >> >> wrote:
>> >> >> >>>
>> >> >> >>> Is 11:30 fine also?? I wanna get game time as much as I can
>> >> >> >>> Sent via my BlackBerry from Vodacom - let your email find you!
>> >> >> >>> ________________________________
>> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >> >> >>> Subject: Re: USF4 changes!
>> >> >> >>>
>> >> >> >>> Heya peeps, we'll be starting the Sat sessions at 12pm to
>> maximise
>> >> >> >>> game
>> >> >> >>> time.
>> >> >> >>>
>> >> >> >>> Anyone who is keen on starting a little earlier can join us at
>> that
>> >> >> >>> time.
>> >> >> >>> If you aren't able to make 12pm, that's fine as well.
>> >> >> >>>
>> >> >> >>>
>> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse
>> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote:
>> >> >> >>>>
>> >> >> >>>> I think she feeling a bit lazy today. She was like "Can I
>> speak to
>> >> >> >>>> the
>> >> >> >>>> main owner of the computer" and I was like "he's at work" and
>> she
>> >> >> >>>> was
>> >> >> >>>> like
>> >> >> >>>> "k thanx bye"
>> >> >> >>>>
>> >> >> >>>>
>> >> >> >>>>
>> >> >> >>>>
>> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas Robertson-Muir
>> >> >> >>>> <nicmuir@xxxxxxxxx> wrote:
>> >> >> >>>>>
>> >> >> >>>>> I love those.
>> >> >> >>>>> Start talking linux, usually goes well.
>> >> >> >>>>>
>> >> >> >>>>> "move to your start bar"
>> >> >> >>>>> "don't have one"
>> >> >> >>>>> "what version of Windows are you using"
>> >> >> >>>>> "I'm not using Windows"
>> >> >> >>>>> "Open up Internet Explorer"
>> >> >> >>>>> "don't have that either"
>> >> >> >>>>> "open your web browser"
>> >> >> >>>>> "mkay"
>> >> >> >>>>> "install this app"
>> >> >> >>>>> "using my regular tar.z loader or the synaptic package
>> manage?"
>> >> >> >>>>> "huh?"
>> >> >> >>>>>
>> >> >> >>>>> good times.
>> >> >> >>>>>
>> >> >> >>>>>
>> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse
>> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote:
>> >> >> >>>>>>
>> >> >> >>>>>> lol, got a call from an Indian sounding lady calling from
>> >> >> >>>>>> "Windows
>> >> >> >>>>>> Technical Department"
>> >> >> >>>>>> How about no.
>> >> >> >>>>>>
>> >> >> >>>>>>
>> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams
>> >> >> >>>>>> <ryan820509@xxxxxxxxx>
>> >> >> >>>>>> wrote:
>> >> >> >>>>>>>
>> >> >> >>>>>>> "Can I just buy a complete game please?"
>> >> >> >>>>>>>
>> >> >> >>>>>>> Not going to happen in this day and age. Those days are
>> over.
>> >> >> >>>>>>>
>> >> >> >>>>>>>
>> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas Robertson-Muir
>> >> >> >>>>>>> <nicmuir@xxxxxxxxx> wrote:
>> >> >> >>>>>>>>
>> >> >> >>>>>>>> LOL
>> >> >> >>>>>>>>
>> >> >> >>>>>>>> I don't know which I hate more about fighting games. The
>> >> >> >>>>>>>> update
>> >> >> >>>>>>>> approach like Street Fighter, or the supposedly new game
>> like
>> >> >> >>>>>>>> Blazblue and
>> >> >> >>>>>>>> Persona.
>> >> >> >>>>>>>> It makes me not want to buy the games anymore, because
>> there
>> >> >> >>>>>>>> will
>> >> >> >>>>>>>> be
>> >> >> >>>>>>>> an Update later.
>> >> >> >>>>>>>> Can I just buy a complete game please?
>> >> >> >>>>>>>>
>> >> >> >>>>>>>> Do I need to buy another Persona now?
>> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>> >> >> >>>>>>>>
>> >> >> >>>>>>>> I'm just ranting because I see there's a new character
>> coming
>> >> >> >>>>>>>> out
>> >> >> >>>>>>>> for P4A
>> >> >> >>>>>>>> ...and I was planning to get the new Blazblue (english
>> >> >> >>>>>>>> version)...
>> >> >> >>>>>>>>
>> >> >> >>>>>>>> In all honesty, the Capcom approach makes more sense to
>> me, as
>> >> >> >>>>>>>> much
>> >> >> >>>>>>>> as I dislike it.
>> >> >> >>>>>>>>
>> >> >> >>>>>>>>
>> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben
>> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote:
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>> A new dark age starting off with a new Guilty Gear I can
>> >> >> >>>>>>>>> definitely
>> >> >> >>>>>>>>> live with :D
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>> >
>> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>> >> >> >>>>>>>>> > Wreal wrap.
>> >> >> >>>>>>>>> >
>> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>> >> >> >>>>>>>>> > >
>> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY
>> >> >> >>>>>>>>> > >
>> >> >> >>>>>>>>> >
>> >> >> >>>>>>>>> >
>> >> >> >>>>>>>>> >
>> >> >> >>>>>>>>> >
>> =========================================================================
>> >> >> >>>>>>>>> > You are subscribed to the Cape Town Fighting Game
>> Community
>> >> >> >>>>>>>>> > mailing list.
>> >> >> >>>>>>>>> >
>> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>> >> >> >>>>>>>>
>> >> >> >>>>>>>>
>> >> >> >>>>>>>
>> >> >> >>>>>>
>> >> >> >>>>>
>> >> >> >>>>
>> >> >> >>>
>> >> >> >>
>> >> >> >
>> >> >>
>> >> >>
>> =========================================================================
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>> >> >> list.
>> >> >>
>> >> >> //www.freelists.org/list/cpt-fgc
>> >> >
>> >> >
>> >>
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>
>

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