[citansdnd] Re: Low Magic Campaign

  • From: justme ditto <sharnadale@xxxxxxxxxxx>
  • To: <citansdnd@xxxxxxxxxxxxx>
  • Date: Wed, 4 Nov 2009 16:00:03 -0800

 Hi, I wouldn't have a problem with replacing my invoker with a healer. When I 
made my character my biggest concern was just trying to make something someone 
else didn't already have.

 


 

Okay, here goes. I have been silent for years because I don't like to rock the 
boat, and I apologize in advance if I come off as abrasive and mean, but I 
really need to get this off of my chest. I have to vent and be honest here, at 
risk of sounding ungrateful, but I really really do NOT want to see you go with 
this, Casey. At all. Not in 4th Ed. It could be excused in 3.5, due to item 
cheese, but I have to be honest and say that I was extremely disappointed that 
I NEVER got to actually create that Axiomatic Warhammer for Graham in the 
previous campaign. I had taken all those Item creation feats just for that ONE 
weapon and I never even got close to enough gold to make it. 
 
It had been on the top of my to-do list when I created the character at level 
1, and I was only able to use those feats maybe twice the entire campaign. By 
level 12 I had more or less just given up any hope of being able to enchant my 
hammer and instead focused on trying to at least enchant a shield with a 
character-flavored ability. I got close to the amount of gold needed for that 
by about one thousand shy when the campaign ended. I didn't care if we never 
fought one single chaotic-aligned enemy the whole campaign, but I wanted so bad 
for Graham to have that lawfully aligned weapon because it was for the 
character. I kept silent on how absolutely bothered I was by this because I 
didn't want to gripe about it or offend you, but I really was, and now the idea 
of low to no magic in this one is actually making me angry.
 
I feel as if this exact same thing is just going to happen all over again, and 
I will go so far as to cut out my own left eye to make sure that it DOESN'T. 
The trend is already starting, as we're already second level and haven't gotten 
a single piece of treasure. And all I want THIS time is one specific LEVEL 2 
TOTEM that I can periodically increase the enchantment bonus on as we level. I 
also intend to take Ritual Casting as a feat, but if we never get money it 
literally IS going to be the Great Graham Clanforge's Totally Useless Feat 
Fiasco of 2004-2009 all over again.
 
Now, to rant about a semi-different topic, and again, I do not mean to offend 
any of you or make you mad, but I feel my true feelings on this subject must be 
breached because this has been burning in the back of my mind for a long long 
time now.
 
Don't get me wrong, I enjoyed playing Graham, but he was only created because 
the party lacked a sufficient Healer, as was the case with Ladsworth the time 
before that (Although Ladsworth was created because I wanted to play 
Ladsworth). I thoroughly enjoyed playing Graham, as I am currently now with 
Yeldroon, but I am extremely annoyed that both last time and yet again this 
time I have been shoe-horned into the role of Healer/Leader because no one else 
was willing to step up to the plate.
 
Both times previous (Remember, the previous iteration of the campaign began 
what, five years ago? This is how long this has been at the back of my mind) I 
had created a character months in advance for the expected reboot of the 
campaign, discussed him at length and in great detail with Casey only to have 
to scrap him both times because NO ONE WANTED TO BE THE HEALER. And it's not 
even a case where I could have taken that character idea to another campaign 
because he was made specifically to fit within Casey's world.
 
So here I am yet again playing a character created only to fill the gap in the 
party, and in 4th Ed you simply CANNOT survive without a Leader. Again, don't 
get me wrong, Yeldroon is a character I have been wanting to play in a campaign 
for many years, previously made impossible because of 3.5's ECL garbage, and I 
am thanking God and his holy host that my dreams of playing Minotaurs has 
finally come true, but he isn't the character I had created for this specific 
campaign over five years ago. 
 
FIVE YEARS.
 
I even TOLD you guys MULTIPLE TIMES prior to the previous campaign's ending 
that I was NOT going to play the Healer role this time, and in fact had a 
character already made. FIVE YEARS AGO even.

Thankfully, yelling at the walls and writing all this up has made me feel 
better. Again, don't get me wrong, I am happy beyond measure that I am finally 
able to play Yeldroon, but next time I will be playing the character that I 
have wanted to play for more than five years now.

So yeah, that piled on top of the threat of yet again not seeing a single piece 
of treasure for an entire campaign is making me an extremely angry little man.

-----Original Message-----
From: Diana Jakobs <diana.c.jakobs@xxxxxxxxx>
To: citansdnd@xxxxxxxxxxxxx
Sent: Tue, Nov 3, 2009 10:40 am
Subject: [citansdnd] Re: Low Magic Campaign


Interesting, perhaps we can all go over this concept in detail this Saturday?


On Mon, Nov 2, 2009 at 12:38 PM, Steve Bartalamay <lanzlo@xxxxxxxxxxx> wrote:



From what I understand, you can go either way. You can totally eliminate magic 
items and replace it with boons, or you can have a mix-have the rare magical 
item, and boons. If Casey's careful, he could have the occasional story related 
Artifact that grows with the character/campaign.


And yes, I agree. "Vow of Poverty" was way broken. I played with a guy that 
always played a monk with that. *shudder*



On Nov 2, 2009, at 12:30 PM, Diana Jakobs wrote:

Heh, as long as it isn't as broken as "Vow of Poverty" was back in 3.5, I'd be 
happy to give it a look.  I've got the DMG2, I'll try to review it if I can.  
Does it totally remove magic items, or could Casey still do those occasional 
item gifts that fit in the story?  (I'd almost call what he gave out Artifacts, 
though after looking at how some artifacts in 4th, some may need to be designed 
specifically for his game.  I really wish WotC would release a book of 
Artifacts one of these days, the examples they have given out so far are a 
little too few in number for my taste, and, at least in my game, it would fit 
some aspects of the story I'd like to explore.)


On Mon, Nov 2, 2009 at 12:12 PM, Steve Bartalamay <lanzlo@xxxxxxxxxxx> wrote:



Actually, yes, they do provide little 'extras' to compensate for the lack of 
special abilities on weapons. Divine boons (abilities granted by the Gods), 
Legendary Boons (abilities granted by ding something awesome) and Grandmaster 
Training (inherent bonuses due to training) to take their place. I'll bring the 
printout (along with the DMG2) on Saturday.


I'm not pushing for this. I just know that Casey wanted a low magic campaign, 
and this is an option to explore.





On Nov 2, 2009, at 12:03 PM, Diana Jakobs wrote:


Hmm, I'm of two minds on this one.  On one hand, that would make things easier 
to run, on the other, while our bonus to damage & to hit ~may~ remain similar 
to normal characters, we would lose out on the associated properties & powers 
that some of the items bring.  Plus, some people may want to rebuild their 
characters to match this setup if we went for that option.  I'd really need to 
check out this DMG2 option in detail, see how it compensates for things.  If it 
is just equivalent to what monsters intrinsically get, I think some tweaking 
would still need to be done with some of the monsters to keep the balance 
right, if the option gives other things... maybe extra powers or feat... it 
just depends.  Optional house rules can be tricky, especially since this is a 
lot of people's first 4th edition game.
 
My current (and initial) inclination is against it, but, I'm flexible.













--------------------
"Laugh…and the world laughs with you. Laugh hysterically, for no apparent 
reason, and they’ll leave you alone."


Steve Bartalamay
lanzlo@xxxxxxxxxxx

                                          
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