Interesting, perhaps we can all go over this concept in detail this Saturday? On Mon, Nov 2, 2009 at 12:38 PM, Steve Bartalamay <lanzlo@xxxxxxxxxxx>wrote: > From what I understand, you can go either way. You can totally eliminate > magic items and replace it with boons, or you can have a mix-have the rare > magical item, and boons. If Casey's careful, he could have the occasional > story related Artifact that grows with the character/campaign. > > And yes, I agree. "Vow of Poverty" was way broken. I played with a guy that > always played a monk with that. *shudder* > > On Nov 2, 2009, at 12:30 PM, Diana Jakobs wrote: > > Heh, as long as it isn't as broken as "Vow of Poverty" was back in 3.5, I'd > be happy to give it a look. I've got the DMG2, I'll try to review it if I > can. Does it totally remove magic items, or could Casey still do those > occasional item gifts that fit in the story? (I'd almost call what he gave > out Artifacts, though after looking at how some artifacts in 4th, some may > need to be designed specifically for his game. I really wish WotC would > release a book of Artifacts one of these days, the examples they have given > out so far are a little too few in number for my taste, and, at least in my > game, it would fit some aspects of the story I'd like to explore.) > > On Mon, Nov 2, 2009 at 12:12 PM, Steve Bartalamay <lanzlo@xxxxxxxxxxx>wrote: > >> Actually, yes, they do provide little 'extras' to compensate for the >> lack of special abilities on weapons. Divine boons (abilities granted by the >> Gods), Legendary Boons (abilities granted by ding something awesome) and >> Grandmaster Training (inherent bonuses due to training) to take their place. >> I'll bring the printout (along with the DMG2) on Saturday. >> >> I'm not pushing for this. I just know that Casey wanted a low magic >> campaign, and this is an option to explore. >> >> On Nov 2, 2009, at 12:03 PM, Diana Jakobs wrote: >> >> Hmm, I'm of two minds on this one. On one hand, that would make things >> easier to run, on the other, while our bonus to damage & to hit ~may~ remain >> similar to normal characters, we would lose out on the associated properties >> & powers that some of the items bring. Plus, some people may want to >> rebuild their characters to match this setup if we went for that option. >> I'd really need to check out this DMG2 option in detail, see how it >> compensates for things. If it is just equivalent to what monsters >> intrinsically get, I think some tweaking would still need to be done with >> some of the monsters to keep the balance right, if the option gives other >> things... maybe extra powers or feat... it just depends. Optional house >> rules can be tricky, especially since this is a lot of people's first 4th >> edition game. >> >> My current (and initial) inclination is against it, but, I'm flexible. >> >> >> > > -------------------- > "Laugh…and the world laughs with you. Laugh hysterically, for no apparent > reason, and they’ll leave you alone." > > Steve Bartalamay > lanzlo@xxxxxxxxxxx > >