[citansdnd] Re: Low Magic Campaign

  • From: Diana Jakobs <diana.c.jakobs@xxxxxxxxx>
  • To: citansdnd@xxxxxxxxxxxxx
  • Date: Tue, 3 Nov 2009 10:40:13 -0800

Interesting, perhaps we can all go over this concept in detail this
Saturday?

On Mon, Nov 2, 2009 at 12:38 PM, Steve Bartalamay <lanzlo@xxxxxxxxxxx>wrote:

>  From what I understand, you can go either way. You can totally eliminate
> magic items and replace it with boons, or you can have a mix-have the rare
> magical item, and boons. If Casey's careful, he could have the occasional
> story related Artifact that grows with the character/campaign.
>
> And yes, I agree. "Vow of Poverty" was way broken. I played with a guy that
> always played a monk with that. *shudder*
>
>  On Nov 2, 2009, at 12:30 PM, Diana Jakobs wrote:
>
> Heh, as long as it isn't as broken as "Vow of Poverty" was back in 3.5, I'd
> be happy to give it a look.  I've got the DMG2, I'll try to review it if I
> can.  Does it totally remove magic items, or could Casey still do those
> occasional item gifts that fit in the story?  (I'd almost call what he gave
> out Artifacts, though after looking at how some artifacts in 4th, some may
> need to be designed specifically for his game.  I really wish WotC would
> release a book of Artifacts one of these days, the examples they have given
> out so far are a little too few in number for my taste, and, at least in my
> game, it would fit some aspects of the story I'd like to explore.)
>
> On Mon, Nov 2, 2009 at 12:12 PM, Steve Bartalamay <lanzlo@xxxxxxxxxxx>wrote:
>
>>  Actually, yes, they do provide little 'extras' to compensate for the
>> lack of special abilities on weapons. Divine boons (abilities granted by the
>> Gods), Legendary Boons (abilities granted by ding something awesome) and
>> Grandmaster Training (inherent bonuses due to training) to take their place.
>> I'll bring the printout (along with the DMG2) on Saturday.
>>
>> I'm not pushing for this. I just know that Casey wanted a low magic
>> campaign, and this is an option to explore.
>>
>>  On Nov 2, 2009, at 12:03 PM, Diana Jakobs wrote:
>>
>>  Hmm, I'm of two minds on this one.  On one hand, that would make things
>> easier to run, on the other, while our bonus to damage & to hit ~may~ remain
>> similar to normal characters, we would lose out on the associated properties
>> & powers that some of the items bring.  Plus, some people may want to
>> rebuild their characters to match this setup if we went for that option.
>> I'd really need to check out this DMG2 option in detail, see how it
>> compensates for things.  If it is just equivalent to what monsters
>> intrinsically get, I think some tweaking would still need to be done with
>> some of the monsters to keep the balance right, if the option gives other
>> things... maybe extra powers or feat... it just depends.  Optional house
>> rules can be tricky, especially since this is a lot of people's first 4th
>> edition game.
>>
>> My current (and initial) inclination is against it, but, I'm flexible.
>>
>>
>>
>
>    --------------------
> "Laugh…and the world laughs with you. Laugh hysterically, for no apparent
> reason, and they’ll leave you alone."
>
> Steve Bartalamay
> lanzlo@xxxxxxxxxxx
>
>

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