Hi William, > It´s possible I change Zerobrane in a way it uses this executable(app.exe) > instead of the default lua.exe to execute the scripts? Yes; there are several ways to do this. The easiest way is to set "path.lua=[[/full/path/app.exe]]", but this only works if the application accepts same parameters as lua.exe (for example, -e). Another option is to write your own interpreter, which gives you more control, but requires a bit more work. The interpreter is a lua file in ZBS/interpreters folder; there are several interpreters bundled with ZBS and you can use one of the (for example, love2d.lua) as an example. Only few of the fields are required (fprojdir, frun, hasdebugger, name, description, api) and of these you only need to do any work for frun, which usually includes some simple code to figure out default configuration for your application and launch the application with proper parameters. Take a look at the provided interpreters and let me know if you need more information on any of the parameters. There is also an example of registering an interpreter using a plugin, which may work well for your case; take a look here: http://studio.zerobrane.com/doc-plugin.html#registering-an-interpreter Paul. On Wed, Sep 17, 2014 at 4:03 PM, William Wolff <wolff@xxxxxxxxxx> wrote: > Hi! > > > > I have a 3D Engine where when it is started(the .exe is started) this > aplication interpret my lua scripts like the lua.exe file does. > > It´s possible I change Zerobrane in a way it uses this executable(app.exe) > instead of the default lua.exe to execute the scripts? > > > > Kind Regards. > > William Wolff