For HD Audio solution, you want to use WaveRT port, which has the benefits of both WavePCI and WavePCI - without redundant data copy and mapping and unmapping hassels. Thanks Cheng-mean Liu Microsoft This posting is provided "AS IS" with no warranties, and confers no rights. From: wdmaudiodev-bounce@xxxxxxxxxxxxx [mailto:wdmaudiodev-bounce@xxxxxxxxxxxxx] On Behalf Of Preston Sent: Saturday, March 28, 2009 11:59 PM To: wdmaudiodev@xxxxxxxxxxxxx Subject: [wdmaudiodev] WaveCyclic vs WavePCI for HD Audio I've seen lots of discussions on WavePCI vs WaveCyclic but nothing specifically references HD Audio since both seem to have been available long before HD Audio existed . I know that the HD Audio DDI document<http://download.microsoft.com/download/e/b/a/eba1050f-a31d-436b-9281-92cdfeae4b45/HDAudioDdi11.doc> from Microsoft stated that the HD Audio sample driver was written using WaveCyclic. However based on reading the documentation WavePCI seems to be seen as the more effecient choice, but a bit trickier to implement. I did see another post<//www.freelists.org/post/wdmaudiodev/Problem-about-GetMapping-ReleaseMapping-in-WavePCI,12> on here that if states if implemented correctly, WavePCI doesn't yield much better results than WaveCyclic: "There should be no difference in audio quality between WaveCyclic and WavePci. ... The IRP handling between the two models is essentially the same, with the main difference that in the case of WavePci we hand you the page mappings from the mapped IRP buffer and in WaveCyclic we copy the data from the IRP buffer into your cyclic buffer based on your indication of DMA position with a DPC that is scheduled whenever you notify us." it seems like WaveCyclic would the reasonable choice for development, does anyone have reccomendations on this?