[visionegg] Texture constrast and luminance (pedestal)
- From: Martin Spacek <mspacek@xxxxxxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Tue, 08 Feb 2005 04:02:19 -0800
Hello again,
From what I can tell, VisionEgg doesn't have any way of easily changing
the contrast and luminance of a texture, as it does for a grating. Are
there any OpenGL filters or commands I could try that might be useful
for doing this?
Cheers,
Martin Spacek
PhD student, Swindale lab
Graduate Program in Neuroscience
Dept. of Ophthalmology and Visual Sciences
University of British Columbia, Vancouver, BC, Canada
+1-604-875-4555 ext. 66282
mspacek@xxxxxxxxxxxxxxx | http://swindale.ecc.ubc.ca
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