[visionegg] Adding a screen/viewport/stimuli to a pygame surface

  • From: "Louis Tur" <louis.tur@xxxxxxxxx>
  • To: visionegg@xxxxxxxxxxxxx
  • Date: Thu, 6 Nov 2008 13:11:58 -0500

Hello,

Ive just begun working with Vision Egg and have seen examples of pygame
implemented within a VE framework. I was wondering if the reverse were
possible. Specifically, adding a gabor patch to a pygame Surface object, as
in gabor.py demo. Im not quite sure how to go about this, and what I've
tried hasnt worked or has generated different errors, e.g. "cannot blit to
openGL, openGLBLIT ok."

Thanks in advance,
Louis

Other related posts: