Hi Louis, At the moment, there no direct path, but you could get a Numeric array with screen.get_framebuffer_as_array() and then use pygame.surfarray.blit_array() to put that data into a pygame surface. Hmm, looking at that code, I see that I really need to update get_framebuffer_as_array() to emit a numpy array, but pygame supports Numeric arrays, so this shouldn't be necessary for you. On a related tangent, I just spent a little effort cleaning up the pygame demos, but couldn't quite get flames_visionegg to work. -Andrew Louis Tur wrote: > Hello, > > Ive just begun working with Vision Egg and have seen examples of pygame > implemented within a VE framework. I was wondering if the reverse were > possible. Specifically, adding a gabor patch to a pygame Surface object, > as in gabor.py demo. Im not quite sure how to go about this, and what > I've tried hasnt worked or has generated different errors, e.g. "cannot > blit to openGL, openGLBLIT ok." > > Thanks in advance, > Louis -- Dr. Andrew D. Straw California Institute of Technology http://www.its.caltech.edu/~astraw/ ====================================== The Vision Egg mailing list Archives: //www.freelists.org/archives/visionegg Website: http://www.visionegg.org/mailinglist.html