[uae] Re: e-uae 1.6.10 wip

  • From: timofonic timofonic <timofonic@xxxxxxxxx>
  • To: uae@xxxxxxxxxxxxx
  • Date: Tue, 20 Oct 2009 10:46:30 +0200

Yes, I know the uae4all dev, he's from Spain like me ;)

uae4all was originally developed for Dreamcast, they use an optimized
68k core for SH-4 (SuperH family of proccesor) and x86 called FAME:
http://www.m68k.com/fame/

Let's see, I love portable projects. That 68k core for ARM is interesting.

On Tue, Oct 20, 2009 at 10:39 AM, Mustafa Tufan <mustafa.tufan@xxxxxxxxx> wrote:
> uae4all is stripped down version of uae and is a500 only.
> it's good enough for playing most of the games.
>
> i don't know if using notaz's cyclone is worth the effort but we may try
> that after pandora is released.
>
> thanks,
>
> Mustafa "GnoStiC" Tufan
>
> On Mon, Oct 19, 2009 at 4:12 PM, timofonic timofonic <timofonic@xxxxxxxxx>
> wrote:
>>
>> Hello.
>>
>> What about ARM machines (like Pandora *wink wink*? There are a nice
>> 68k core (Cyclone) for them.
>>
>> Thero are uae4all, an UAE fork initially for Dreamcast. Maybe those
>> forks can me merged into Mustafa's P-UAE?
>>
>> http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,72,122
>> http://criticalhippo.googlepages.com/uae4allgp2x
>> http://chui.dcemu.co.uk/uae4all.html
>>
>> http://www.my-symbian.com/s60v3/software/applications.php?fldAuto=674&faq=11
>> http://code.google.com/p/uae-wii/
>> http://www.gamshi.com/uae4all.html
>> http://ttyman.free.fr
>>
>> A similar approach to ScummVM could be very good, a framework for
>> making multiplatform a lot easier. SDL is not the best way or possible
>> on certain platforms as ScummVM project demoed in the great backend
>> infraestructure for graphic adventure game engines.
>>
>> If you get interested in the idea and unable to locate the emails of
>> dev, I can help you with it.
>>
>> Regards.
>>
>> On Mon, Oct 19, 2009 at 11:52 AM, Andrew 'Truck' Holland
>> <truck@xxxxxxxxxx> wrote:
>> > You, Toni, and I are all on GMT +2, so (:
>> >
>> > Yay, Git (:
>> >
>> > Ok, I will wait for the stuff and work on patching the wierd osX
>> > 'framework'
>> > into it tommorrow or later this week, depending on time. (sdl.framework)
>> >
>> > On Mo, 19 Okt 2009, Mustafa Tufan wrote:
>> >
>> >> i can take care of that tonight when i'm home and rls after midnight
>> >> (i'm on
>> >> GMT +2) .. so please wait for it :)
>> >>
>> >> -mustafa.
>> >>
>> >> On Mon, Oct 19, 2009 at 12:39 PM, Andrew 'Truck' Holland
>> >> <truck@xxxxxxxxxx>wrote:
>> >>
>> >> > Ok, those of us on ppc machines (osX ppc, for example) don't have JIT
>> >> > options,
>> >> > so the #ifdef JIT thing is important (:
>> >> >
>> >> > ...
>> >> >
>> >
>> >
>>
>
>

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