Hi Jeff On Wednesday 07 April 2004 07:20 pm, Jeff Shepherd wrote: > I don't think that stack magic code isn't too worrysome. I grep'ed > through the source and a bunch of other code does it too (gfxlib.c does > a whole lot and native2amiga.c does to get at AllocMem). IMHO, we are > emulating the Amiga, why can't we call Amiga code? My main worry is with portability. Have a look at src/od-linux/exectasks.h. This stuff isn't portable - it's by definition architecture and compiler dependent. We'd need to provide similar stack magic support for other architectures (I'm not too worried about only building with GCC right now). I don't mind doing PPC and m68k versions myself, but I haven't a clue about SPARC, MIPS, ARM or any other architectures that people are using. ;-) The stack magic stuff isn't used by the Unix versions of UAE currently. The gfxlib stuff isn't used, and neither is the uae_AllocMem() call. > I did take a crack at doing a fully-native version of bsdsocket.library. Great! > It is a hybrid of the win32 bsdsocket code and the code in > bsdsocket-posix.c. It does use the original bsdsocket.[ch] but the > backend was written using the code in bsdsocket-posix.c. It does do > signal handling so aborting a socket should work (though I haven't > tested it yet). I am still working out the kinks but the basics work. I > have gotten things like IBrowse and Voyager to work and I am in the > process in testing out other programs. > > The code is a little rough right now but if people want to look at it I > can zip it up and post it to the list. I would certainly be interested in taking a look. I'm sure others would too. Cheers, Rich