[tccrockets] Re: Rock sim

  • From: Karl Baumheckel <karlbaum@xxxxxxxxxxx>
  • To: tccrockets@xxxxxxxxxxxxx
  • Date: Fri, 10 Feb 2012 13:40:41 +0000 (UTC)


I like to use sliders on chutes larger than 4 foot.  Another option I have 
tried is using a short piece of 3/4 inch nylon tube as a slider.  It's cheap 
and it slows down the deceleration rate.  I also like to use deployment bags on 
larger chutes.  Skydivers call the decelleration "opening shock" and it can 
bust your balls. 



Karl 




----- Original Message -----
From: "Gene Engelgau" <gene@xxxxxxxxxxxxxxxxxxxxxxx> 
To: tccrockets@xxxxxxxxxxxxx 
Sent: Tuesday, February 7, 2012 9:28:04 AM 
Subject: [tccrockets] Re: Rock sim 

Hey Robert,  So I'l stating the obvious and the deceleration is why air frames 
get zippered.  The Iris chutes in particular open very fast since they are 
shallower.  I'm working in a slider device to moderate that... more on 
that later. 


-G 


On Tue, Feb 7, 2012 at 9:21 AM, AiRobert < airobert@xxxxxxxxxxxxx > wrote: 






I ran into something interesting while doing some Rocksim work for my L3, a ten 
inch Thumper. 
http://stores.whatsuphobby.com/-strse-10/Polecat-Aerospace-10%22-Thumper/Detail.bok
 

  

http://www.rocketreviews.com/file-4841/mod_polecat_thumper.rkt 

  

The max acceleration was showing 900+ f/s/s which is ~30g, yet it wasn’t 
clearing the rail at a high enough speed for stability (50f/s.) Normally 10g is 
plenty. So I reran the sim with bigger and smaller motors and watched the 
details at launch. I couldn’t find any acceleration over 180f/s/s (5g using 
M1230) 

It turns out that the acceleration of 900 f/s/s was actually the deceleration 
when the main chute popped out at 800 feet. Once the drogue chute was resized 
the numbers started making sense. 

WOW who woulda thunk… 

RZ 

  





-- 

- Regards 

Gene Engelgau 
KI6IBL, NAR 86770 / TRA 12243 - L3 
http://fruitychutes.com  - Consumer and Aerospace Recovery Solutions 
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408-499-9050 

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