[project1dev] Re: this weekend

  • From: "eric" <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 20 Mar 2010 21:17:51 +0000

Rad x 10 soooo excited
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
Date: Sat, 20 Mar 2010 13:34:01 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] this weekend

Hey Guys,

Just wanted to let you know i'm working on getting dynamic lighting working
in our game again this weekend.

We had dynamic lighting before (up to 8 lights per light volume, and a model
would use whatever light volume it was a part of to render itself), but when
we converted from fixed function pipeline graphics to a shader system,
lighting and shadows no longer worked.

I'm *hoping* to have this done by tomorow night and hopefully there will be
a nice interface in the editor for it as well.

After this, i'm probably going to work on getting shadows working again

We previously used volumetric shadows, but i'm thinking of moving us to
shadow maps, which is what most games use.  A couple games (doom 3, fear and
fear 2) used shadow volumes, but most everyone uses shadow maps.

Just wanted to let you know whats goin on code side (:

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