Yeah good call. Hopefully I will be able to finish this up within the next couple weeks On Mon, Apr 26, 2010 at 2:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > oh and it should probably have a username/password box instead of us > setting it in the file. > > i can make the code side stuff needed so that it uses that info to log into > the server > > > On Mon, Apr 26, 2010 at 1:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> Yeah that sounds pretty good to me, I think you are right on the >> multiplayer stuff >> >> >> On Mon, Apr 26, 2010 at 1:08 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Ok, I think I can get pirate dice up to speed with a few hours worth of >>> work. I think I am closer to getting network play functional than I am >>> single player. >>> >>> I am having a hard time mentally wrapping my mind around what I need to >>> accomplish to make this network transition. >>> >>> Thinking in text here... >>> I will need a flag that will say which player you are so you can't play >>> the other players >>> If you turn comes up play normally >>> If a different players turn comes up do not show their dice, do not pop >>> up the window >>> Instead wait for the game to send the information in from the other >>> players >>> if a player folds send that information to all players, the recieving >>> players will update thier own records >>> if a player calls send that information to all players, the recieving >>> players will update its own records >>> >>> is that it?? >>> >>> It's basically the same as a single player game but instead of allowing >>> the player to go you wait for the information to be sent in. Right? It >>> sounds easy when I try to explain it but when I try to convert it into code >>> I get confused. Am I missing anything? >>> >>> Then clean up the ui, add some sound fx, add some music, presto >> >> >> >