Interesting thought. I like what your saying. We should probably toss around some ideas of the theme of the cave. I was thinking about a hidden treasure inside. upon reaching it some guardian creature breaks through the wall and causes a cave in. this will cause you to explore an alternative route. On Tue, Mar 31, 2009 at 4:47 AM, <figarus@xxxxxxxxx> wrote: > Caves w/ a purpose... My idea behind this rpg was to not have just random > creatures everywhere that attack for no reason, its silly and unrealistic - > I would say the slimes can exist but not be everywhere - I think we should > think about why the cave is there, what lures the main character in and why > does he want to explore it. Maybe he walks in and immedidiatly falls through > a hole in the ground so he's lost and has to escape but finds crazy stuff on > his way out. I was also thinking maybe it isn't a just a cave, but maybe its > a tunnel being dug by some weird creatures so they can sneak an army under a > wall or maybe they are mining something... Little weird creatures with > canaries in cages as they mine diamonds or who knows... Just some thoughts > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Alan Wolfe > *Date*: Mon, 30 Mar 2009 21:16:04 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] enemy behavior > Hey Guys, > > I'm thinking I'm going to start coding in support for enemies / NPC's who > live in the world. > > I was wondering, what kind of behaviors do you think the enemies will have? > > I figure I can start on NPC's first since they just kinda walk around in a > small area and don't really do much. > > For enemies though, what kind of enemies will be in the first area? > > Like, will there be slime guys that jump around chaotically that you try to > avoid so you dont have to fight them? > > Will there be bats that fly around and when they touch you, you go into > combat? > > Worker ants that patrol the area and if you get to close to them they chase > you for a while? > > Just want to get a feel of what we want to do so i can design it to handle > what we are aimin for (: >