[project1dev] Re: enemy behavior

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 31 Mar 2009 08:06:48 -0700

Interesting thought. I like what your saying. We should probably toss around
some ideas of the theme of the cave. I was thinking about a hidden treasure
inside. upon reaching it some guardian creature breaks through the wall and
causes a cave in. this will cause you to explore an alternative route.

On Tue, Mar 31, 2009 at 4:47 AM, <figarus@xxxxxxxxx> wrote:

> Caves w/ a purpose... My idea behind this rpg was to not have just random
> creatures everywhere that attack for no reason, its silly and unrealistic -
> I would say the slimes can exist but not be everywhere - I think we should
> think about why the cave is there, what lures the main character in and why
> does he want to explore it. Maybe he walks in and immedidiatly falls through
> a hole in the ground so he's lost and has to escape but finds crazy stuff on
> his way out. I was also thinking maybe it isn't a just a cave, but maybe its
> a tunnel being dug by some weird creatures so they can sneak an army under a
> wall or maybe they are mining something... Little weird creatures with
> canaries in cages as they mine diamonds or who knows... Just some thoughts
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Mon, 30 Mar 2009 21:16:04 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] enemy behavior
> Hey Guys,
>
> I'm thinking I'm going to start coding in support for enemies / NPC's who
> live in the world.
>
> I was wondering, what kind of behaviors do you think the enemies will have?
>
> I figure I can start on NPC's first since they just kinda walk around in a
> small area and don't really do much.
>
> For enemies though, what kind of enemies will be in the first area?
>
> Like, will there be slime guys that jump around chaotically that you try to
> avoid so you dont have to fight them?
>
> Will there be bats that fly around and when they touch you, you go into
> combat?
>
> Worker ants that patrol the area and if you get to close to them they chase
> you for a while?
>
> Just want to get a feel of what we want to do so i can design it to handle
> what we are aimin for (:
>

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