[project1dev] Re: changing character appearance

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Jun 2009 22:09:47 +0000

Yep... Maybe this weekend? 
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

Date: Wed, 10 Jun 2009 15:07:16 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: changing character appearance


Hey Eric for this you and me will have to figure out how the art and the
tech will work together
On Wed, Jun 10, 2009 at 2:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> nope, pretty much none of it :P
>
>
> On Wed, Jun 10, 2009 at 2:52 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Do we have all the technology we need to get that started?
>>
>>
>> On Wed, Jun 10, 2009 at 2:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> no that sounds cool
>>>
>>> i'm ok with whatever is needed to build any character in the game
>>> (whatever level of variety is up to you).
>>>
>>> So maybe the player is presented with a sub-set of all the choices (if
>>> thats what you want to do) but that it'd be the same tech used for player
>>> cuztomization as it would be for creating people in general.
>>>
>>> i just wanna take this oportunity to generalize customization so we can
>>> use it for our own purposes too (:
>>>   On Wed, Jun 10, 2009 at 2:31 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> Well hey alan, I guess what I'm thinking is 3 body types + a ton of
>>>> faces + a ton of hairstyles plus a bunch of clothing/hats will give us
>>>> enough options but do you disagree?
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Alan Wolfe
>>>> *Date*: Wed, 10 Jun 2009 14:00:52 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: changing character appearance
>>>>
>>>>   When we make this system, presenting the user with limited / simple
>>>> options is kewl with me (or whatever the decision is) but behind the scenes
>>>> i deffinately want to make a system robust enough to make really diverse 
>>>> and
>>>> unique looking people.
>>>>
>>>> That way we can use the same tech to create NPC's from in editor, or
>>>> have script random up some people if ever needed.
>>>> On Wed, Jun 10, 2009 at 1:56 PM, Matthew Freeland <
>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>
>>>>> Sounds good to me. Don't make it too complicated or add too many
>>>>> options or people like me will NEVER create their character. I have 
>>>>> probably
>>>>> spent 20 solid hours trying to make an oblivion characters face look 
>>>>> perfect
>>>>> only to obscure it with a helmet and think "wow that was a waste of 
>>>>> time". A
>>>>> nice simple Skin tone, Facial Hair, Hair, Eyes, and Nose/Mouse adjuster
>>>>> would work fine for me!
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Jun 10, 2009 at 1:32 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> yes i think this works best, no reason to re-invent the wheel...
>>>>>>
>>>>>> i think 3 changeable pieces is probably what we'll go w/ - hair, face,
>>>>>> body, with face having a ton of iterations (including beards, etc), the 
>>>>>> rest
>>>>>> will be customized via clothing.
>>>>>>
>>>>>> sound good?  any/all input is appreciated
>>>>>>
>>>>>>
>>>>>> On Wed, Jun 10, 2009 at 4:25 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> This question is mainly for Eric but I would like anyone's input
>>>>>>>
>>>>>>> When the player first enters the void and talks to the old man he
>>>>>>> talks to you about forming your body. How is this going to work?
>>>>>>>
>>>>>>> I envisioned that there would be a picture of your guy with left and
>>>>>>> right arrows next to the parts that are changeable (like his hair, face,
>>>>>>> body, etc) and you will be able to cycle through the choices with the
>>>>>>> arrows. Does this sound about right or is there something else in mind?
>>>>>>>
>>>>>>> How customizable will the player be? What parts will be changeable?
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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