Yep... Maybe this weekend? Sent via BlackBerry from T-Mobile -----Original Message----- From: Alan Wolfe <alan.wolfe@xxxxxxxxx> Date: Wed, 10 Jun 2009 15:07:16 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: changing character appearance Hey Eric for this you and me will have to figure out how the art and the tech will work together On Wed, Jun 10, 2009 at 2:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > nope, pretty much none of it :P > > > On Wed, Jun 10, 2009 at 2:52 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Do we have all the technology we need to get that started? >> >> >> On Wed, Jun 10, 2009 at 2:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> no that sounds cool >>> >>> i'm ok with whatever is needed to build any character in the game >>> (whatever level of variety is up to you). >>> >>> So maybe the player is presented with a sub-set of all the choices (if >>> thats what you want to do) but that it'd be the same tech used for player >>> cuztomization as it would be for creating people in general. >>> >>> i just wanna take this oportunity to generalize customization so we can >>> use it for our own purposes too (: >>> On Wed, Jun 10, 2009 at 2:31 PM, <figarus@xxxxxxxxx> wrote: >>> >>>> Well hey alan, I guess what I'm thinking is 3 body types + a ton of >>>> faces + a ton of hairstyles plus a bunch of clothing/hats will give us >>>> enough options but do you disagree? >>>> >>>> Sent via BlackBerry from T-Mobile >>>> >>>> ------------------------------ >>>> *From*: Alan Wolfe >>>> *Date*: Wed, 10 Jun 2009 14:00:52 -0700 >>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>> *Subject*: [project1dev] Re: changing character appearance >>>> >>>> When we make this system, presenting the user with limited / simple >>>> options is kewl with me (or whatever the decision is) but behind the scenes >>>> i deffinately want to make a system robust enough to make really diverse >>>> and >>>> unique looking people. >>>> >>>> That way we can use the same tech to create NPC's from in editor, or >>>> have script random up some people if ever needed. >>>> On Wed, Jun 10, 2009 at 1:56 PM, Matthew Freeland < >>>> mattthefiend@xxxxxxxxx> wrote: >>>> >>>>> Sounds good to me. Don't make it too complicated or add too many >>>>> options or people like me will NEVER create their character. I have >>>>> probably >>>>> spent 20 solid hours trying to make an oblivion characters face look >>>>> perfect >>>>> only to obscure it with a helmet and think "wow that was a waste of >>>>> time". A >>>>> nice simple Skin tone, Facial Hair, Hair, Eyes, and Nose/Mouse adjuster >>>>> would work fine for me! >>>>> >>>>> >>>>> >>>>> >>>>> On Wed, Jun 10, 2009 at 1:32 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> yes i think this works best, no reason to re-invent the wheel... >>>>>> >>>>>> i think 3 changeable pieces is probably what we'll go w/ - hair, face, >>>>>> body, with face having a ton of iterations (including beards, etc), the >>>>>> rest >>>>>> will be customized via clothing. >>>>>> >>>>>> sound good? any/all input is appreciated >>>>>> >>>>>> >>>>>> On Wed, Jun 10, 2009 at 4:25 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>> >>>>>>> This question is mainly for Eric but I would like anyone's input >>>>>>> >>>>>>> When the player first enters the void and talks to the old man he >>>>>>> talks to you about forming your body. How is this going to work? >>>>>>> >>>>>>> I envisioned that there would be a picture of your guy with left and >>>>>>> right arrows next to the parts that are changeable (like his hair, face, >>>>>>> body, etc) and you will be able to cycle through the choices with the >>>>>>> arrows. Does this sound about right or is there something else in mind? >>>>>>> >>>>>>> How customizable will the player be? What parts will be changeable? >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >