[project1dev] Re: Puffball slowdown

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 22 Jun 2009 22:06:15 -0700

Hell yeah Alan :)

On Mon, Jun 22, 2009 at 10:03 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> Ok so some good news!
>
> The puffball slowdown isn't from rendering, it's from script execution time!
>
> So, I think i'm gonna start working on some script commands to define
> particle systems, and our first particle system will be the puffballs fallin
> out of the sky.
>
> By bringing it into native c++ code it should be a lot quicker execution
> speed, and it'll be nice to have a particle system so that we can do things
> like fountains and sparks and dust (for the cave map) and other stuff like
> that.
>

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