Hell yeah Alan :) On Mon, Jun 22, 2009 at 10:03 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > Ok so some good news! > > The puffball slowdown isn't from rendering, it's from script execution time! > > So, I think i'm gonna start working on some script commands to define > particle systems, and our first particle system will be the puffballs fallin > out of the sky. > > By bringing it into native c++ code it should be a lot quicker execution > speed, and it'll be nice to have a particle system so that we can do things > like fountains and sparks and dust (for the cave map) and other stuff like > that. >