I guess 1000 simultaneous scripts slows down the system a little On Mon, Jun 22, 2009 at 10:06 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > Hell yeah Alan :) > > On Mon, Jun 22, 2009 at 10:03 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > > Ok so some good news! > > > > The puffball slowdown isn't from rendering, it's from script execution > time! > > > > So, I think i'm gonna start working on some script commands to define > > particle systems, and our first particle system will be the puffballs > fallin > > out of the sky. > > > > By bringing it into native c++ code it should be a lot quicker execution > > speed, and it'll be nice to have a particle system so that we can do > things > > like fountains and sparks and dust (for the cave map) and other stuff > like > > that. > > > >