[project1dev] Re: Puffball slowdown

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 23 Jun 2009 08:08:39 -0700

I guess 1000 simultaneous scripts slows down the system a little

On Mon, Jun 22, 2009 at 10:06 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> Hell yeah Alan :)
>
> On Mon, Jun 22, 2009 at 10:03 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> > Ok so some good news!
> >
> > The puffball slowdown isn't from rendering, it's from script execution
> time!
> >
> > So, I think i'm gonna start working on some script commands to define
> > particle systems, and our first particle system will be the puffballs
> fallin
> > out of the sky.
> >
> > By bringing it into native c++ code it should be a lot quicker execution
> > speed, and it'll be nice to have a particle system so that we can do
> things
> > like fountains and sparks and dust (for the cave map) and other stuff
> like
> > that.
> >
>
>

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