[project1dev] Re: Project1 - SVN Update 803

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 8 Jun 2010 20:10:09 -0700

here's a crazy fact

the game with everything as is, without the roads rendered, takes 6
miliseconds for each frame.  Thats with all the houses fully built and the
current maximum number of enemies running around.

When i add the roads being rendered it jumps up to 19 miliseconds.  The
roads take over twice as long to render as the whole rest of the game takes
put together :P

tryin to figure out whats up... im going to ask a buddy at work tomorrow
hehe

On Tue, Jun 8, 2010 at 7:47 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: Decals used to render in reverse order which made it cause bugs
> such as if you lightning bolted a road, the scorch mark would be drawn under
> the road.  This is fixed.
>
> Also you can now make a decal static, which means that it will only affect
> the models it currently affects.  This is useful for things such as the
> scorch marks where if a model steps onto the scorch mark, they don't get the
> scorch mark applied to them.  If you leave the decal dynamic (default) it
> will apply itself to all models within range every frame.
>
> <Files Changed>
> U   ActRaiser/ARRelease.exe
> U   ActRaiser/Scripts/GameOverworld/PlayerSpell_Lightning.lua
> U   ActRaiser/Scripts/GameOverworld/Town.lua
> U   Code/ARRelease.exe
> U   Code/AR_AnimModels.cpp
> U   Code/AR_AnimModels.h
> U   Code/AR_LuaFuncs.cpp
> A   Code/Docs/Script Help/Decal_MakeStatic.html
> U   Code/Docs/Script Help/toc.html
>
>
> ==============================
> Project 1 Dev mailing list
> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
> Project 1 website: http://project1.demofox.org
> Project 1 SVN repository: http://pyotek.com/project1
>

Other related posts: