here's a crazy fact the game with everything as is, without the roads rendered, takes 6 miliseconds for each frame. Thats with all the houses fully built and the current maximum number of enemies running around. When i add the roads being rendered it jumps up to 19 miliseconds. The roads take over twice as long to render as the whole rest of the game takes put together :P tryin to figure out whats up... im going to ask a buddy at work tomorrow hehe On Tue, Jun 8, 2010 at 7:47 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:atrix256 > > Message: Decals used to render in reverse order which made it cause bugs > such as if you lightning bolted a road, the scorch mark would be drawn under > the road. This is fixed. > > Also you can now make a decal static, which means that it will only affect > the models it currently affects. This is useful for things such as the > scorch marks where if a model steps onto the scorch mark, they don't get the > scorch mark applied to them. If you leave the decal dynamic (default) it > will apply itself to all models within range every frame. > > <Files Changed> > U ActRaiser/ARRelease.exe > U ActRaiser/Scripts/GameOverworld/PlayerSpell_Lightning.lua > U ActRaiser/Scripts/GameOverworld/Town.lua > U Code/ARRelease.exe > U Code/AR_AnimModels.cpp > U Code/AR_AnimModels.h > U Code/AR_LuaFuncs.cpp > A Code/Docs/Script Help/Decal_MakeStatic.html > U Code/Docs/Script Help/toc.html > > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >