User:atrix256 Message: Decals used to render in reverse order which made it cause bugs such as if you lightning bolted a road, the scorch mark would be drawn under the road. This is fixed. Also you can now make a decal static, which means that it will only affect the models it currently affects. This is useful for things such as the scorch marks where if a model steps onto the scorch mark, they don't get the scorch mark applied to them. If you leave the decal dynamic (default) it will apply itself to all models within range every frame. <Files Changed> U ActRaiser/ARRelease.exe U ActRaiser/Scripts/GameOverworld/PlayerSpell_Lightning.lua U ActRaiser/Scripts/GameOverworld/Town.lua U Code/ARRelease.exe U Code/AR_AnimModels.cpp U Code/AR_AnimModels.h U Code/AR_LuaFuncs.cpp A Code/Docs/Script Help/Decal_MakeStatic.html U Code/Docs/Script Help/toc.html ============================== Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1