[project1dev] Project1 - SVN Update 803

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 8 Jun 2010 19:47:07 -0700 (PDT)

User:atrix256

Message: Decals used to render in reverse order which made it cause bugs such 
as if you lightning bolted a road, the scorch mark would be drawn under the 
road.  This is fixed.

Also you can now make a decal static, which means that it will only affect the 
models it currently affects.  This is useful for things such as the scorch 
marks where if a model steps onto the scorch mark, they don't get the scorch 
mark applied to them.  If you leave the decal dynamic (default) it will apply 
itself to all models within range every frame.

<Files Changed>
U   ActRaiser/ARRelease.exe
U   ActRaiser/Scripts/GameOverworld/PlayerSpell_Lightning.lua
U   ActRaiser/Scripts/GameOverworld/Town.lua
U   Code/ARRelease.exe
U   Code/AR_AnimModels.cpp
U   Code/AR_AnimModels.h
U   Code/AR_LuaFuncs.cpp
A   Code/Docs/Script Help/Decal_MakeStatic.html
U   Code/Docs/Script Help/toc.html


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