[project1dev] Re: Project1 - SVN Update 797

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 5 Jun 2010 23:51:54 -0700

Yeah not too sure. I bet an answer will come to me when I finally sleep on
it

On Sat, Jun 5, 2010 at 11:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> awesome job on putting them in globals.  that makes it so that saving the
> game will preserve the state of these things woot.
>
> we'll have to figure out how to handle loading save game data in the future
> :P
>
> I gotta think about this problem too...  if you come up with any ideas that
> require code support let me know
>
>
> On Sat, Jun 5, 2010 at 11:47 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:korgath
>>
>> Message: --created global variables for the troll huts and bat holes and
>> set them to. They are in the format of Level1/ow/TrollHut%iAlive
>>
>> so I've run into a problem here too. Very similar to my house problem.
>> When the troll hut dies, how can I send the NickName value to the despawn
>> code so I can set the variable value to 0
>>
>> <Files Changed>
>> U   ActRaiser/Scripts/gamevars.lua
>>
>>
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>>
>
>

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