Yeah not too sure. I bet an answer will come to me when I finally sleep on it On Sat, Jun 5, 2010 at 11:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > awesome job on putting them in globals. that makes it so that saving the > game will preserve the state of these things woot. > > we'll have to figure out how to handle loading save game data in the future > :P > > I gotta think about this problem too... if you come up with any ideas that > require code support let me know > > > On Sat, Jun 5, 2010 at 11:47 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx > > wrote: > >> User:korgath >> >> Message: --created global variables for the troll huts and bat holes and >> set them to. They are in the format of Level1/ow/TrollHut%iAlive >> >> so I've run into a problem here too. Very similar to my house problem. >> When the troll hut dies, how can I send the NickName value to the despawn >> code so I can set the variable value to 0 >> >> <Files Changed> >> U ActRaiser/Scripts/gamevars.lua >> >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 >> > >