[project1dev] Re: Project1 - SVN Update 797

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 5 Jun 2010 23:50:07 -0700

awesome job on putting them in globals.  that makes it so that saving the
game will preserve the state of these things woot.

we'll have to figure out how to handle loading save game data in the future
:P

I gotta think about this problem too...  if you come up with any ideas that
require code support let me know

On Sat, Jun 5, 2010 at 11:47 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:korgath
>
> Message: --created global variables for the troll huts and bat holes and
> set them to. They are in the format of Level1/ow/TrollHut%iAlive
>
> so I've run into a problem here too. Very similar to my house problem. When
> the troll hut dies, how can I send the NickName value to the despawn code so
> I can set the variable value to 0
>
> <Files Changed>
> U   ActRaiser/Scripts/gamevars.lua
>
>
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