[project1dev] Re: Project1 - SVN Update 667

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 11 Mar 2010 09:31:03 -0800

I'll try to explain again.

I created a code that creates a net1 game room and joins in. Then it
displays who is in there via console.

I joined the game with the default log in Atrix. Then I changed the
config.lua to join as Korgath and I started a new instance of the game and
joinned it. 2 people in game net1 (console shows this as well). Now I was
playing with message codes and buttons when it said "eric joined" and
eventually "eric left". Which as you can see is no where in the code. This
was also before I updated so I don't see any way Eric could have made it in
my room. Maybe he tried to join the lobby around that time?

As a demo I am trying to have the players alternate turns. One goes then the
other goes. For your turn they can click one of the buttons I have. How
would you recommend going about doing that?

On Thu, Mar 11, 2010 at 9:17 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> huh?
> need more info...
> but looking at your code, it looks like its set up to join an existing room
> if it can, otherwise it will create a new one.
> On Wed, Mar 10, 2010 at 9:21 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>> User:korgath
>> Message: first network experiment. I think I ran into a bug with it as
>> well
>> While I was messing around with my console chat and trying to find a way
>> to have the server wait for 2 ppl to make a selection... I found that Eric
>> joined for a bit. Looking at my code it should have its own server.
>> <Files Changed>
>> A   Scripts/Personal/Kent/net1.lua
>> ==============================
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>> Project 1 SVN repository: http://pyotek.com/project1

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