I'll try to explain again. I created a code that creates a net1 game room and joins in. Then it displays who is in there via console. I joined the game with the default log in Atrix. Then I changed the config.lua to join as Korgath and I started a new instance of the game and joinned it. 2 people in game net1 (console shows this as well). Now I was playing with message codes and buttons when it said "eric joined" and eventually "eric left". Which as you can see is no where in the code. This was also before I updated so I don't see any way Eric could have made it in my room. Maybe he tried to join the lobby around that time? 2nd As a demo I am trying to have the players alternate turns. One goes then the other goes. For your turn they can click one of the buttons I have. How would you recommend going about doing that? On Thu, Mar 11, 2010 at 9:17 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > huh? > > need more info... > > but looking at your code, it looks like its set up to join an existing room > if it can, otherwise it will create a new one. > On Wed, Mar 10, 2010 at 9:21 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx > > wrote: > >> User:korgath >> >> Message: first network experiment. I think I ran into a bug with it as >> well >> >> While I was messing around with my console chat and trying to find a way >> to have the server wait for 2 ppl to make a selection... I found that Eric >> joined for a bit. Looking at my code it should have its own server. >> >> <Files Changed> >> A Scripts/Personal/Kent/net1.lua >> >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 >> > >