[project1dev] Re: Project1 - SVN Update 667

  • From: "eric" <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 11 Mar 2010 17:54:57 +0000

I didn't attempt to join - if that helps :)
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Kent Petersen <kentkmp@xxxxxxxxx>
Date: Thu, 11 Mar 2010 09:56:45 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 667

That makes a lot of sense. Way better than what I was trying to do.

On Thu, Mar 11, 2010 at 9:46 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh i see about eric joining.  i'll check that out.
> for the buttons thing i would try just keeping track of who's turn it is
> and if it's not the current player's turn, dont have the button click do
> anything.
> If you want to get fancy, you could also remove the button when it's not
> their turn and possibly replace it with a greyed out image of the button.
> On Thu, Mar 11, 2010 at 9:31 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> I'll try to explain again.
>> I created a code that creates a net1 game room and joins in. Then it
>> displays who is in there via console.
>> I joined the game with the default log in Atrix. Then I changed the
>> config.lua to join as Korgath and I started a new instance of the game and
>> joinned it. 2 people in game net1 (console shows this as well). Now I was
>> playing with message codes and buttons when it said "eric joined" and
>> eventually "eric left". Which as you can see is no where in the code. This
>> was also before I updated so I don't see any way Eric could have made it in
>> my room. Maybe he tried to join the lobby around that time?
>> 2nd
>> As a demo I am trying to have the players alternate turns. One goes then
>> the other goes. For your turn they can click one of the buttons I have. How
>> would you recommend going about doing that?
>> On Thu, Mar 11, 2010 at 9:17 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>> huh?
>>> need more info...
>>> but looking at your code, it looks like its set up to join an existing
>>> room if it can, otherwise it will create a new one.
>>>   On Wed, Mar 10, 2010 at 9:21 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>> User:korgath
>>>> Message: first network experiment. I think I ran into a bug with it as
>>>> well
>>>> While I was messing around with my console chat and trying to find a way
>>>> to have the server wait for 2 ppl to make a selection... I found that Eric
>>>> joined for a bit. Looking at my code it should have its own server.
>>>> <Files Changed>
>>>> A   Scripts/Personal/Kent/net1.lua
>>>> ==============================
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