http://www.bargainbinreview.com/images/pterodactyl_fncar.gif (i tried to find a dayglow one but google failed me surprisingly) interesting technique you have!! hehe :P On Fri, Jan 15, 2010 at 6:28 PM, Ken and Karen McByrd-Bell < kenandkaren777@xxxxxxxxx> wrote: > Alan writes: > > >> Hey random question... > > > random answer- > > dayglow pterodactyl. > > now that we've done the random stuff he he... > > this might sound silly but i'm worried that seeing the game in action might > have a negative influence on my musical imagination. strange huh? i find > myself in a position that i've chided others about. like there was this > classical composer that isolated himself from all other music so he could > write songs that came purely from his own creativity. his music never > impressed me as being much better than his contemporaries and i have serious > doubts about the effectiveness of his approach. but somehow i think it's > better if i do music for the game with the least amount of exposure to the > game itself and just take my cues from different ideas and examples you guys > come up with. especially if the rpg is going to be as good as i think it > will. >