[project1dev] Re: Project1 - SVN Update 566

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 15 Jan 2010 18:43:10 -0800

http://www.bargainbinreview.com/images/pterodactyl_fncar.gif

(i tried to find a dayglow one but google failed me surprisingly)

interesting technique you have!! hehe :P
On Fri, Jan 15, 2010 at 6:28 PM, Ken and Karen McByrd-Bell <
kenandkaren777@xxxxxxxxx> wrote:

> Alan writes:
>
>
>> Hey random question...
>
>
> random answer-
>
> dayglow pterodactyl.
>
> now that we've done the random stuff he he...
>
> this might sound silly but i'm worried that seeing the game in action might
> have a negative influence on my musical imagination. strange huh? i find
> myself in a position that i've chided others about. like there was this
> classical composer that isolated himself from all other music so he could
> write songs that came purely from his own creativity. his music never
> impressed me as being much better than his contemporaries and i have serious
> doubts about the effectiveness of his approach. but somehow i think it's
> better if i do music for the game with the least amount of exposure to the
> game itself and just take my cues from different ideas and examples you guys
> come up with. especially if the rpg is going to be as good as i think it
> will.
>

Other related posts: