and btw i found this out about winamp when i ripped some mp3s of nine inch nails he likes to have tracks that blend into the next one before the first one is even finished. On a cd player it works like a charm but in winamp there was always a small hickup between the songs that ruined christmas hehe On Fri, Jan 15, 2010 at 11:28 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Hey about that tail getting added. > > does that happen in game or in an mp3 player? > > why im asking is cause... > > In our game i think when its finished w/ an mp3 that's set to looping it > already has the beginning buffered to start playing immediately > > In some mp3 players (i know winamp does this for one) if you have an mp3 > set to looped it seems to have to re-load the mp3 after its finished playing > to start playing again and theres a small (like 1/4th of a second?) time > period of silence even if there is no silence in the mp3 > > you might want to check how it sounds in game instead of in an mp3 player > just to see how the final result really is. > > (if im totally misdiagnosing the issue please ignore this message lol) > On Fri, Jan 15, 2010 at 11:18 AM, Apache User < > dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > >> User:puggles >> >> Message: slight but possibly significant changes to the puzzle music. the >> previous mp3 files had a little remainder or "tail" at the end that causes a >> small delay looping back to the beginning. the tail has now been truncated >> almost completely. curiously i can eliminate the tail entirely when saving >> as a wav file, but for some reason the mp3 algorithm still wants to add a >> short one on the end. ::shrug:: so try these out and see if they work >> better. there are two files- one with the b section and one without it. >> >> <Files Changed> >> A Audio/Music/09-12-29 puzzle 02 no tail with b.mp3 >> A Audio/Music/09-12-29 puzzle 02 no tail without b.mp3 >> >> >> >